From b69f40815fb9302526858bbf699bc6942f8bbd3e Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Sat, 4 Mar 2023 14:59:27 +0000 Subject: opengl: use a passthru shader for final wlr copy --- src/render/OpenGL.hpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/render/OpenGL.hpp') diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp index 537d7143..d2dd5ce6 100644 --- a/src/render/OpenGL.hpp +++ b/src/render/OpenGL.hpp @@ -41,6 +41,7 @@ struct SMonitorRenderData { bool m_bShadersInitialized = false; CShader m_shQUAD; CShader m_shRGBA; + CShader m_shPASSTHRURGBA; CShader m_shRGBX; CShader m_shEXT; CShader m_shBLUR1; -- cgit v1.2.3