From 57371b93a058d17affb0ca92f13b8d40582b3ea0 Mon Sep 17 00:00:00 2001 From: vaxerski Date: Fri, 26 Jul 2024 19:53:24 +0200 Subject: renderer: drastically optimize bg texture creation stop loading 20MB images every time, dumbass --- src/render/OpenGL.hpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/render/OpenGL.hpp') diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp index 5c4ee811..41e80ee5 100644 --- a/src/render/OpenGL.hpp +++ b/src/render/OpenGL.hpp @@ -274,6 +274,8 @@ class CHyprOpenGLImpl { CShader m_sFinalScreenShader; CTimer m_tGlobalTimer; + SP m_pBackgroundTexture; + void logShaderError(const GLuint&, bool program = false); GLuint createProgram(const std::string&, const std::string&, bool dynamic = false); GLuint compileShader(const GLuint&, std::string, bool dynamic = false); @@ -282,6 +284,7 @@ class CHyprOpenGLImpl { void initDRMFormats(); void initEGL(bool gbm); EGLDeviceEXT eglDeviceFromDRMFD(int drmFD); + void createBackgroundTexture(const std::string& path); // std::optional> getModsForFormat(EGLint format); -- cgit v1.2.3