From 25add26881d7b98d2b80eb7a95d3aee0449b72b9 Mon Sep 17 00:00:00 2001 From: vaxerski Date: Tue, 14 Jan 2025 17:52:19 +0100 Subject: renderer: unload background texture if it's disabled ref #9031 --- src/render/OpenGL.hpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/render/OpenGL.hpp') diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp index 3f117a5a..2b600a03 100644 --- a/src/render/OpenGL.hpp +++ b/src/render/OpenGL.hpp @@ -223,6 +223,8 @@ class CHyprOpenGLImpl { void setDamage(const CRegion& damage, std::optional finalDamage = {}); + void ensureBackgroundTexturePresence(); + uint32_t getPreferredReadFormat(PHLMONITOR pMonitor); std::vector getDRMFormats(); EGLImageKHR createEGLImage(const Aquamarine::SDMABUFAttrs& attrs); @@ -293,7 +295,7 @@ class CHyprOpenGLImpl { CShader m_sFinalScreenShader; CTimer m_tGlobalTimer; - SP m_pMissingAssetTexture, m_pBackgroundTexture, m_pLockDeadTexture, m_pLockDead2Texture, m_pLockTtyTextTexture; + SP m_pMissingAssetTexture, m_pBackgroundTexture, m_pLockDeadTexture, m_pLockDead2Texture, m_pLockTtyTextTexture; // TODO: don't always load lock void logShaderError(const GLuint&, bool program = false); GLuint createProgram(const std::string&, const std::string&, bool dynamic = false); -- cgit v1.2.3