From e8be1507ef24e74c799553e39c729fbc355cf986 Mon Sep 17 00:00:00 2001 From: Felix Dick Date: Wed, 5 Oct 2022 00:04:32 +0200 Subject: Remove texcoord from QUADFRAGSRC. texcoord is unused in the rounding part of the textureshaders. QUADFRAGSRC isn't using that variable inside the non rounding code. Because of that opengl optimizes that variable out, and is complaining if glGetAttribLocation is called on it. --- src/render/OpenGL.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/render/OpenGL.cpp') diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 7d9df83d..da146027 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -151,7 +151,6 @@ void CHyprOpenGLImpl::initShaders() { m_RenderData.pCurrentMonData->m_shQUAD.proj = glGetUniformLocation(prog, "proj"); m_RenderData.pCurrentMonData->m_shQUAD.color = glGetUniformLocation(prog, "color"); m_RenderData.pCurrentMonData->m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos"); - m_RenderData.pCurrentMonData->m_shQUAD.texAttrib = glGetAttribLocation(prog, "texcoord"); m_RenderData.pCurrentMonData->m_shQUAD.topLeft = glGetUniformLocation(prog, "topLeft"); m_RenderData.pCurrentMonData->m_shQUAD.fullSize = glGetUniformLocation(prog, "fullSize"); m_RenderData.pCurrentMonData->m_shQUAD.radius = glGetUniformLocation(prog, "radius"); -- cgit v1.2.3