From d1638a09bacd84b994de3f77746b74f427b9d41e Mon Sep 17 00:00:00 2001 From: Vaxry Date: Tue, 5 Nov 2024 15:44:40 +0000 Subject: shadow: add sharp and refactor options options moved to decoration:shadow: --- src/render/OpenGL.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/render/OpenGL.cpp') diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 45837509..52392436 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -2465,7 +2465,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const box = &newBox; - static auto PSHADOWPOWER = CConfigValue("decoration:shadow_render_power"); + static auto PSHADOWPOWER = CConfigValue("decoration:shadow:render_power"); const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4); @@ -2475,7 +2475,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot); Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix); - glEnable(GL_BLEND); + blend(true); glUseProgram(m_RenderData.pCurrentMonData->m_shSHADOW.program); @@ -2485,7 +2485,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const glMatrix.transpose(); glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix.getMatrix().data()); #endif - glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r, col.g, col.b, col.a * a); + glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r * col.a * a, col.g * col.a * a, col.b * col.a * a, col.a * a); const auto TOPLEFT = Vector2D(range + round, range + round); const auto BOTTOMRIGHT = Vector2D(box->width - (range + round), box->height - (range + round)); -- cgit v1.2.3