From 9ede0f1c7d54dc6b3203ca4e103a79af3203ba51 Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Sat, 28 May 2022 18:57:32 +0200 Subject: Added blur_ignore_opacity --- src/render/OpenGL.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/render/OpenGL.cpp') diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 5cf7b3f7..e5a95ec1 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -575,8 +575,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y}; if (pixman_region32_not_empty(&damage)) { // render our great blurred FB - renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, a, &damage); - + renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, g_pConfigManager->getInt("decoration:blur_ignore_opacity") ? 255.f : a, &damage); + // render the window, but clear stencil glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); -- cgit v1.2.3