From 8b1d5560cf1ca2c4c2624914de284d315502a092 Mon Sep 17 00:00:00 2001 From: zacoons <73414084+zacoons@users.noreply.github.com> Date: Sun, 22 Jun 2025 03:03:28 +1000 Subject: renderer: add wrapping options to renderTextureWithBlur method (#10807) --- src/render/OpenGL.cpp | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'src/render/OpenGL.cpp') diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index a253e3ff..30680497 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -2133,7 +2133,7 @@ bool CHyprOpenGLImpl::shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWin } void CHyprOpenGLImpl::renderTextureWithBlur(SP tex, const CBox& box, float a, SP pSurface, int round, float roundingPower, bool blockBlurOptimization, - float blurA, float overallA) { + float blurA, float overallA, GLenum wrapX, GLenum wrapY) { RASSERT(m_renderData.pMonitor, "Tried to render texture with blur without begin()!"); TRACY_GPU_ZONE("RenderTextureWithBlur"); @@ -2161,7 +2161,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP tex, const CBox& box, f inverseOpaque.invert(&surfbox).intersect(0, 0, pSurface->m_current.size.x * pSurface->m_current.scale, pSurface->m_current.size.y * pSurface->m_current.scale); if (inverseOpaque.empty()) { - renderTexture(tex, box, a, round, roundingPower, false, true); + renderTexture(tex, box, a, round, roundingPower, false, true, wrapX, wrapY); return; } } else @@ -2197,7 +2197,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP tex, const CBox& box, f if (USENEWOPTIMIZE && !(m_renderData.discardMode & DISCARD_ALPHA)) renderRect(box, CHyprColor(0, 0, 0, 0), round, roundingPower); else - renderTexture(tex, box, a, round, roundingPower, true, true); // discard opaque + renderTexture(tex, box, a, round, roundingPower, true, true, wrapX, wrapY); // discard opaque glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glStencilFunc(GL_EQUAL, 1, 0xFF); @@ -2223,7 +2223,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP tex, const CBox& box, f pushMonitorTransformEnabled(true); if (!USENEWOPTIMIZE) setRenderModifEnabled(false); - renderTextureInternalWithDamage(POUTFB->getTexture(), box, (*PBLURIGNOREOPACITY ? blurA : a * blurA) * overallA, texDamage, round, roundingPower, false, false, true); + renderTextureInternalWithDamage(POUTFB->getTexture(), box, (*PBLURIGNOREOPACITY ? blurA : a * blurA) * overallA, texDamage, round, roundingPower, false, false, true, wrapX, + wrapY); if (!USENEWOPTIMIZE) setRenderModifEnabled(true); popMonitorTransformEnabled(); @@ -2237,7 +2238,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP tex, const CBox& box, f // draw window glDisable(GL_STENCIL_TEST); - renderTextureInternalWithDamage(tex, box, a * overallA, texDamage, round, roundingPower, false, false, true, true); + renderTextureInternalWithDamage(tex, box, a * overallA, texDamage, round, roundingPower, false, false, true, true, wrapX, wrapY); glStencilMask(0xFF); glStencilFunc(GL_ALWAYS, 1, 0xFF); -- cgit v1.2.3