From 7587cadd0a4e94c9ba42c00307854052798cf9b2 Mon Sep 17 00:00:00 2001 From: Vaxry Date: Mon, 18 Mar 2024 04:15:04 +0000 Subject: renderer: add support for gles3.2 screen shaders --- src/render/OpenGL.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/render/OpenGL.cpp') diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 30803885..f79a10d1 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -547,7 +547,7 @@ void CHyprOpenGLImpl::applyScreenShader(const std::string& path) { std::string fragmentShader((std::istreambuf_iterator(infile)), (std::istreambuf_iterator())); - m_sFinalScreenShader.program = createProgram(TEXVERTSRC, fragmentShader, true); + m_sFinalScreenShader.program = createProgram(fragmentShader.starts_with("#version 320 es") ? TEXVERTSRC320 : TEXVERTSRC, fragmentShader, true); if (!m_sFinalScreenShader.program) { g_pConfigManager->addParseError("Screen shader parser: Screen shader parse failed"); -- cgit v1.2.3