From 44aeb1fc909ec9cb3e6b82a5397e9eec8839192b Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Sun, 26 Jun 2022 22:15:06 +0200 Subject: added decoration:shadow_offset --- src/render/OpenGL.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/render/OpenGL.cpp') diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index a0e6483d..efd5476a 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -858,7 +858,6 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl static auto *const PSHADOWCOL = &g_pConfigManager->getConfigValuePtr("decoration:col.shadow")->intValue; static auto *const PSHADOWPOWER = &g_pConfigManager->getConfigValuePtr("decoration:shadow_render_power")->intValue; - static auto *const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue; const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4); @@ -892,7 +891,6 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl glUniform1f(glGetUniformLocation(m_shSHADOW.program, "radius"), range + round); glUniform1f(glGetUniformLocation(m_shSHADOW.program, "range"), range); glUniform1f(glGetUniformLocation(m_shSHADOW.program, "shadowPower"), SHADOWPOWER); - glUniform1i(glGetUniformLocation(m_shSHADOW.program, "ignoreWindow"), *PSHADOWIGNOREWINDOW); glVertexAttribPointer(m_shSHADOW.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts); glVertexAttribPointer(m_shSHADOW.texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts); -- cgit v1.2.3