From 3bf7c5aea1d20cc6a0fc95f920111548e7863af9 Mon Sep 17 00:00:00 2001 From: Felix Dick Date: Mon, 10 Oct 2022 01:35:42 +0200 Subject: Change matrixProjection function stop use matrixFlip180 everywhere. --- src/render/OpenGL.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/render/OpenGL.cpp') diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 77bf7d97..8a51a83a 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -323,7 +323,6 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixm float glMatrix[9]; wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix); - wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -412,7 +411,6 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b float glMatrix[9]; wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix); - wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix); CShader* shader = nullptr; @@ -840,7 +838,6 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) { float glMatrix[9]; wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix); - wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -1096,7 +1093,6 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl float glMatrix[9]; wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix); - wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); -- cgit v1.2.3