From f7fcbe32c9f66bcfc86853a5cda95edcf481f573 Mon Sep 17 00:00:00 2001 From: Tom Englund Date: Sat, 8 Feb 2025 01:46:26 +0100 Subject: renderer: various fixes towards improving gpu calls robustness (#9188) ensure framebuffer textures are detached and deleted, avoid leaving framebuffers bound when not needed * render: avoid calling glDeleteProgram on no program its safe to do so but it adds a bunch of unnecessery lines in apitrace when tracing. if guard it and return early. * opengl: ensure texture and buffers are unbound ensure bound buffers are unbound after use, also detach textures from framebuffer before deleting it otherwise it will become dangling and essentially leak. --- src/render/Framebuffer.hpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/render/Framebuffer.hpp') diff --git a/src/render/Framebuffer.hpp b/src/render/Framebuffer.hpp index 84dfeef1..092e548e 100644 --- a/src/render/Framebuffer.hpp +++ b/src/render/Framebuffer.hpp @@ -11,6 +11,7 @@ class CFramebuffer { bool alloc(int w, int h, uint32_t format = GL_RGBA); void addStencil(SP tex); void bind(); + void unbind(); void release(); void reset(); bool isAllocated(); @@ -28,4 +29,4 @@ class CFramebuffer { SP m_pStencilTex; friend class CRenderbuffer; -}; \ No newline at end of file +}; -- cgit v1.2.3