From 82759d4095dc95a0d10aefe87072385dce9a4bf1 Mon Sep 17 00:00:00 2001 From: Tom Englund Date: Wed, 8 Oct 2025 22:25:55 +0200 Subject: buffer: move texture creation to commit time (#11964) * buffer: move texture creation to commit time move creating texture away from buffer attach into commitstate in an attempt to postpone gpu work until its really needed. best case scenario gpu clocks have ramped up before because we are actively doing things causing surface states and a commit to happend meaning less visible lag. * buffer: simplify texture creation make createTexture return a shared ptr directly, remove not needed member variables as m_success and m_texture. --- src/protocols/core/Compositor.cpp | 8 ++++---- src/protocols/core/Shm.cpp | 4 ++++ src/protocols/core/Shm.hpp | 1 + 3 files changed, 9 insertions(+), 4 deletions(-) (limited to 'src/protocols/core') diff --git a/src/protocols/core/Compositor.cpp b/src/protocols/core/Compositor.cpp index 955ba5ca..8ad2a373 100644 --- a/src/protocols/core/Compositor.cpp +++ b/src/protocols/core/Compositor.cpp @@ -91,12 +91,10 @@ CWLSurfaceResource::CWLSurfaceResource(SP resource_) : m_resource(re if (buf && buf->m_buffer) { m_pending.buffer = CHLBufferReference(buf->m_buffer.lock()); - m_pending.texture = buf->m_buffer->m_texture; m_pending.size = buf->m_buffer->size; m_pending.bufferSize = buf->m_buffer->size; } else { - m_pending.buffer = {}; - m_pending.texture.reset(); + m_pending.buffer = {}; m_pending.size = Vector2D{}; m_pending.bufferSize = Vector2D{}; } @@ -132,7 +130,7 @@ CWLSurfaceResource::CWLSurfaceResource(SP resource_) : m_resource(re } // null buffer attached - if (!m_pending.buffer && !m_pending.texture && m_pending.updated.bits.buffer) { + if (!m_pending.buffer && m_pending.updated.bits.buffer) { commitState(m_pending); // remove any pending states. @@ -528,6 +526,8 @@ void CWLSurfaceResource::commitState(SSurfaceState& state) { if (m_current.buffer) { if (m_current.buffer->isSynchronous()) m_current.updateSynchronousTexture(lastTexture); + else if (!m_current.buffer->isSynchronous() && state.updated.bits.buffer) // only get a new texture when a new buffer arrived + m_current.texture = m_current.buffer->createTexture(); // if the surface is a cursor, update the shm buffer // TODO: don't update the entire texture diff --git a/src/protocols/core/Shm.cpp b/src/protocols/core/Shm.cpp index 43c087bc..30189d8b 100644 --- a/src/protocols/core/Shm.cpp +++ b/src/protocols/core/Shm.cpp @@ -69,6 +69,10 @@ void CWLSHMBuffer::endDataPtr() { ; } +SP CWLSHMBuffer::createTexture() { + return nullptr; +} + bool CWLSHMBuffer::good() { return true; } diff --git a/src/protocols/core/Shm.hpp b/src/protocols/core/Shm.hpp index 37210398..fba3de8d 100644 --- a/src/protocols/core/Shm.hpp +++ b/src/protocols/core/Shm.hpp @@ -43,6 +43,7 @@ class CWLSHMBuffer : public IHLBuffer { virtual Aquamarine::SSHMAttrs shm(); virtual std::tuple beginDataPtr(uint32_t flags); virtual void endDataPtr(); + virtual SP createTexture(); bool good(); -- cgit v1.2.3