From f5af40afce9d453dbf2e5bab739520e1cb80ab12 Mon Sep 17 00:00:00 2001 From: Tom Englund Date: Thu, 10 Jul 2025 10:44:59 +0200 Subject: renderpass: use unique ptr instead of shared ptr lets use unique ptrs instead of refcounting shared ptr when its not needed, use rvalue reference to construct in vector directly. --- src/protocols/core/DataDevice.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/protocols/core/DataDevice.cpp') diff --git a/src/protocols/core/DataDevice.cpp b/src/protocols/core/DataDevice.cpp index 4435e4c7..0ede65ed 100644 --- a/src/protocols/core/DataDevice.cpp +++ b/src/protocols/core/DataDevice.cpp @@ -814,7 +814,7 @@ void CWLDataDeviceProtocol::renderDND(PHLMONITOR pMonitor, const Time::steady_tp CTexPassElement::SRenderData data; data.tex = m_dnd.dndSurface->m_current.texture; data.box = box; - g_pHyprRenderer->m_renderPass.add(makeShared(std::move(data))); + g_pHyprRenderer->m_renderPass.add(makeUnique(std::move(data))); CBox damageBox = CBox{surfacePos, m_dnd.dndSurface->m_current.size}.expand(5); g_pHyprRenderer->damageBox(damageBox); -- cgit v1.2.3