From bc86afea7e177a7ad4335737417fc0e468698dc4 Mon Sep 17 00:00:00 2001 From: outfoxxed Date: Sat, 27 Jul 2024 13:43:01 -0700 Subject: xdg-shell: completely rewrite xdg-positioner (#7067) This implementation actually works. --- src/protocols/XDGShell.hpp | 23 +++++++++++++---------- 1 file changed, 13 insertions(+), 10 deletions(-) (limited to 'src/protocols/XDGShell.hpp') diff --git a/src/protocols/XDGShell.hpp b/src/protocols/XDGShell.hpp index da551718..e6812c38 100644 --- a/src/protocols/XDGShell.hpp +++ b/src/protocols/XDGShell.hpp @@ -4,10 +4,10 @@ #include #include #include +#include #include "WaylandProtocol.hpp" #include "xdg-shell.hpp" #include "../helpers/math/Math.hpp" -#include "../helpers/math/Math.hpp" #include "../helpers/signal/Signal.hpp" #include "types/SurfaceRole.hpp" @@ -20,21 +20,24 @@ class CSeatGrab; class CWLSurfaceResource; struct SXDGPositionerState { - Vector2D requestedSize; - CBox anchorRect; - xdgPositionerAnchor anchor = XDG_POSITIONER_ANCHOR_NONE; - xdgPositionerGravity gravity = XDG_POSITIONER_GRAVITY_NONE; - uint32_t constraintAdjustment = 0; - Vector2D offset; - bool reactive = false; - Vector2D parentSize; + Vector2D requestedSize; + CBox anchorRect; + CEdges anchor; + CEdges gravity; + uint32_t constraintAdjustment = 0; + Vector2D offset; + bool reactive = false; + Vector2D parentSize; + + void setAnchor(xdgPositionerAnchor edges); + void setGravity(xdgPositionerGravity edges); }; class CXDGPositionerRules { public: CXDGPositionerRules(SP positioner); - CBox getPosition(const CBox& constraint, const Vector2D& parentPos); + CBox getPosition(CBox constraint, const Vector2D& parentPos); private: SXDGPositionerState state; -- cgit v1.2.3