From 96198dae55b1429449504e49065a10763b288431 Mon Sep 17 00:00:00 2001 From: vaxerski Date: Thu, 5 Jan 2023 19:25:45 +0100 Subject: Normalize color storage Colors are now normalized to 0 - 1 values instead of 0 - 255 causes calculations to be simpler and generally cleans up the codebase. --- src/protocols/ToplevelExport.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/protocols/ToplevelExport.cpp') diff --git a/src/protocols/ToplevelExport.cpp b/src/protocols/ToplevelExport.cpp index 1a696628..309a6856 100644 --- a/src/protocols/ToplevelExport.cpp +++ b/src/protocols/ToplevelExport.cpp @@ -348,7 +348,7 @@ bool CToplevelExportProtocolManager::copyFrameShm(SToplevelFrame* frame, timespe pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecPixelSize.x * 10, PMONITOR->vecPixelSize.y * 10); g_pHyprOpenGL->begin(PMONITOR, &fakeDamage, true); - g_pHyprOpenGL->clear(CColor(0, 0, 0, 255)); + g_pHyprOpenGL->clear(CColor(0, 0, 0, 1.0)); // render client at 0,0 g_pHyprRenderer->m_bBlockSurfaceFeedback = g_pHyprRenderer->shouldRenderWindow(frame->pWindow); // block the feedback to avoid spamming the surface if it's visible -- cgit v1.2.3