From 62f4503f07066762af9546bb4a2acdd58b72d4bf Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Sat, 10 Dec 2022 14:43:46 +0000 Subject: handle constraint cursor hints better --- src/managers/input/InputManager.cpp | 33 ++++++++++++++++++++++++++++----- 1 file changed, 28 insertions(+), 5 deletions(-) (limited to 'src/managers/input/InputManager.cpp') diff --git a/src/managers/input/InputManager.cpp b/src/managers/input/InputManager.cpp index e8e22343..51d5d4e2 100644 --- a/src/managers/input/InputManager.cpp +++ b/src/managers/input/InputManager.cpp @@ -73,9 +73,9 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) { // XWayland windows sometimes issue constraints weirdly. // TODO: We probably should search their parent. wlr_xwayland_surface->parent const auto CONSTRAINTWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse); - const auto PCONSTRAINT = g_pCompositor->m_sSeat.mouse->currentConstraint; + const auto PCONSTRAINT = constraintFromWlr(g_pCompositor->m_sSeat.mouse->currentConstraint); - if (!CONSTRAINTWINDOW) { + if (!CONSTRAINTWINDOW || !PCONSTRAINT) { unconstrainMouse(); } else { // Native Wayland apps know how 2 constrain themselves. @@ -86,7 +86,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) { if (g_pCompositor->m_sSeat.mouse->currentConstraint->type == WLR_POINTER_CONSTRAINT_V1_LOCKED) { // we just snap the cursor to where it should be. - Vector2D hint = { PCONSTRAINT->current.cursor_hint.x, PCONSTRAINT->current.cursor_hint.y }; + Vector2D hint = { PCONSTRAINT->positionHint.x, PCONSTRAINT->positionHint.y }; wlr_cursor_warp_closest(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, CONSTRAINTPOS.x + hint.x, CONSTRAINTPOS.y + hint.y); @@ -94,7 +94,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) { // these are usually FPS games. They will use the relative motion. } else { // we restrict the cursor to the confined region - if (!pixman_region32_contains_point(&PCONSTRAINT->region, mouseCoords.x - CONSTRAINTPOS.x, mouseCoords.y - CONSTRAINTPOS.y, nullptr)) { + if (!pixman_region32_contains_point(&PCONSTRAINT->constraint->region, mouseCoords.x - CONSTRAINTPOS.x, mouseCoords.y - CONSTRAINTPOS.y, nullptr)) { if (g_pCompositor->m_sSeat.mouse->constraintActive) { wlr_cursor_warp_closest(g_pCompositor->m_sWLRCursor, NULL, mouseCoords.x, mouseCoords.y); mouseCoords = getMouseCoordsInternal(); @@ -964,6 +964,12 @@ void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* co wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y); } } + + const auto PCONSTRAINT = constraintFromWlr(constraint); + if (PCONSTRAINT) { // should never be null but who knows + PCONSTRAINT->positionHint = Vector2D(constraint->current.cursor_hint.x, constraint->current.cursor_hint.y); + PCONSTRAINT->hintSet = true; + } } } @@ -1009,7 +1015,15 @@ void CInputManager::unconstrainMouse() { } void Events::listener_commitConstraint(void* owner, void* data) { - //g_pInputManager->recheckConstraint((SMouse*)owner); + const auto PMOUSE = (SMouse*)owner; + + if (PMOUSE->currentConstraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) { + const auto PCONSTRAINT = g_pInputManager->constraintFromWlr(PMOUSE->currentConstraint); + if (PCONSTRAINT) { // should never be null but who knows + PCONSTRAINT->positionHint = Vector2D(PMOUSE->currentConstraint->current.cursor_hint.x, PMOUSE->currentConstraint->current.cursor_hint.y); + PCONSTRAINT->hintSet = true; + } + } } void CInputManager::updateCapabilities() { @@ -1224,3 +1238,12 @@ std::string CInputManager::getNameForNewDevice(std::string internalName) { return proposedNewName + (dupeno == 0 ? "" : ("-" + std::to_string(dupeno))); } + +SConstraint* CInputManager::constraintFromWlr(wlr_pointer_constraint_v1* constraint) { + for (auto& c : m_lConstraints) { + if (c.constraint == constraint) + return &c; + } + + return nullptr; +} -- cgit v1.2.3