From 96819c8ab9038fd38199fbc98b334dbd74453a91 Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Tue, 10 May 2022 11:01:03 +0200 Subject: Fix GDK window extents mouse offset kind of...? Should work more or less --- src/managers/XWaylandManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/managers/XWaylandManager.cpp') diff --git a/src/managers/XWaylandManager.cpp b/src/managers/XWaylandManager.cpp index 5e8e9680..13a60b7c 100644 --- a/src/managers/XWaylandManager.cpp +++ b/src/managers/XWaylandManager.cpp @@ -118,8 +118,8 @@ void CHyprXWaylandManager::sendCloseWindow(CWindow* pWindow) { void CHyprXWaylandManager::setWindowSize(CWindow* pWindow, const Vector2D& size) { if (pWindow->m_bIsX11) wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, size.x, size.y); - else - wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x, size.y); + else // vvvvv I don't know if this is fucking correct, but the fucking idea of putting shadows into a window's surface is borderline criminal. + wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x - pWindow->m_uSurface.xdg->current.geometry.x * 2, size.y - pWindow->m_uSurface.xdg->current.geometry.y * 2); } void CHyprXWaylandManager::setWindowStyleTiled(CWindow* pWindow, uint32_t edgez) { -- cgit v1.2.3