From dd39cd7e420750ac832e1c3e51fac87c16ae8ea3 Mon Sep 17 00:00:00 2001 From: Sungyoon Cho Date: Sat, 20 Apr 2024 02:46:16 +0900 Subject: windows: recalculate monitor after updating windows (#5647) Recalculate monitor after updating windows, so layout render doesn't get overridden. --- src/managers/KeybindManager.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/managers/KeybindManager.cpp') diff --git a/src/managers/KeybindManager.cpp b/src/managers/KeybindManager.cpp index e6d54ae1..1758f333 100644 --- a/src/managers/KeybindManager.cpp +++ b/src/managers/KeybindManager.cpp @@ -211,6 +211,7 @@ bool CKeybindManager::ensureMouseBindState() { g_pCompositor->updateWorkspaceWindows(lastDraggedWindow->workspaceID()); g_pCompositor->updateWorkspaceSpecialRenderData(lastDraggedWindow->workspaceID()); + g_pLayoutManager->getCurrentLayout()->recalculateMonitor(lastDraggedWindow->m_iMonitorID); g_pCompositor->updateAllWindowsAnimatedDecorationValues(); return true; @@ -872,6 +873,7 @@ static void toggleActiveFloatingCore(std::string args, std::optional float } g_pCompositor->updateWorkspaceWindows(PWINDOW->workspaceID()); g_pCompositor->updateWorkspaceSpecialRenderData(PWINDOW->workspaceID()); + g_pLayoutManager->getCurrentLayout()->recalculateMonitor(PWINDOW->m_iMonitorID); g_pCompositor->updateAllWindowsAnimatedDecorationValues(); } -- cgit v1.2.3