From 1d70962892a6e3e1cacd3663b390bbdf81426984 Mon Sep 17 00:00:00 2001 From: Vaxry Date: Tue, 25 Jun 2024 16:05:39 +0200 Subject: core: move to steady_clock where applicable avoid issues when system clock gets desynchronized or changed --- src/managers/AnimationManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/managers/AnimationManager.cpp') diff --git a/src/managers/AnimationManager.cpp b/src/managers/AnimationManager.cpp index 9d6668c9..1fec375e 100644 --- a/src/managers/AnimationManager.cpp +++ b/src/managers/AnimationManager.cpp @@ -552,7 +552,7 @@ void CAnimationManager::scheduleTick() { float refreshDelayMs = std::floor(1000.f / PMOSTHZ->refreshRate); - const float SINCEPRES = std::chrono::duration_cast(std::chrono::system_clock::now() - PMOSTHZ->lastPresentationTimer.chrono()).count() / 1000.f; + const float SINCEPRES = std::chrono::duration_cast(std::chrono::steady_clock::now() - PMOSTHZ->lastPresentationTimer.chrono()).count() / 1000.f; const auto TOPRES = std::clamp(refreshDelayMs - SINCEPRES, 1.1f, 1000.f); // we can't send 0, that will disarm it -- cgit v1.2.3