From 14d387ea14f0f41e1678ea4fa32af4a3af59744c Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Thu, 24 Mar 2022 16:05:06 +0100 Subject: animation + floating fixes --- src/layout/DwindleLayout.cpp | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) (limited to 'src/layout/DwindleLayout.cpp') diff --git a/src/layout/DwindleLayout.cpp b/src/layout/DwindleLayout.cpp index 758a938d..00309330 100644 --- a/src/layout/DwindleLayout.cpp +++ b/src/layout/DwindleLayout.cpp @@ -307,10 +307,13 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) { if (g_pInputManager->dragButton == BTN_LEFT) { DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA; + DRAGGINGWINDOW->m_vEffectivePosition = DRAGGINGWINDOW->m_vRealPosition; } else { DRAGGINGWINDOW->m_vRealSize = m_vBeginDragSizeXY + DELTA; DRAGGINGWINDOW->m_vRealSize = Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.y, (double)20, (double)999999)); + DRAGGINGWINDOW->m_vEffectiveSize = DRAGGINGWINDOW->m_vRealSize; + g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize); } @@ -333,12 +336,12 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) { if (desiredGeometry.width <= 0 || desiredGeometry.height <= 0) { const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow); - pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height); - pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.y) / 2.f); + pWindow->m_vEffectiveSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height); + pWindow->m_vEffectivePosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.y) / 2.f); } else { // we respect the size. - pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height); + pWindow->m_vEffectiveSize = Vector2D(desiredGeometry.width, desiredGeometry.height); // check if it's on the correct monitor! Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f; @@ -346,14 +349,17 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) { // TODO: detect a popup in a more consistent way. if (g_pCompositor->getMonitorFromVector(middlePoint)->ID != pWindow->m_iMonitorID || (desiredGeometry.x == 0 && desiredGeometry.y == 0)) { // if it's not, fall back to the center placement - pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f); + pWindow->m_vEffectivePosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f); } else { // if it is, we respect where it wants to put itself. // most of these are popups - pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y); + pWindow->m_vEffectivePosition = Vector2D(desiredGeometry.x, desiredGeometry.y); } } + pWindow->m_vRealPosition = pWindow->m_vEffectivePosition + pWindow->m_vEffectiveSize / 2.f; + pWindow->m_vRealSize = Vector2D(5,5); + g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize); g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace); } @@ -386,8 +392,6 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) { pWindow->m_vEffectiveSize = pWindow->m_vSize; // TEMP: Remove when anims added - pWindow->m_vRealPosition = pWindow->m_vEffectivePosition; - pWindow->m_vRealSize = pWindow->m_vEffectiveSize; g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize); } } else { -- cgit v1.2.3