From 68eecf61cd8149c7f830ccea8b5d88295b42d299 Mon Sep 17 00:00:00 2001 From: Vaxry <43317083+vaxerski@users.noreply.github.com> Date: Thu, 27 Nov 2025 21:14:24 +0000 Subject: desktop/windowRule: return reset props from resetProps and recheck them (#12458) fixes #12457 --- .../rule/windowRule/WindowRuleApplicator.cpp | 39 ++++++---------------- 1 file changed, 11 insertions(+), 28 deletions(-) (limited to 'src/desktop/rule/windowRule/WindowRuleApplicator.cpp') diff --git a/src/desktop/rule/windowRule/WindowRuleApplicator.cpp b/src/desktop/rule/windowRule/WindowRuleApplicator.cpp index 202587cf..f28aa5a5 100644 --- a/src/desktop/rule/windowRule/WindowRuleApplicator.cpp +++ b/src/desktop/rule/windowRule/WindowRuleApplicator.cpp @@ -18,13 +18,17 @@ CWindowRuleApplicator::CWindowRuleApplicator(PHLWINDOW w) : m_window(w) { ; } -void CWindowRuleApplicator::resetProps(std::underlying_type_t props, Types::eOverridePriority prio) { +std::unordered_set CWindowRuleApplicator::resetProps(std::underlying_type_t props, Types::eOverridePriority prio) { // TODO: fucking kill me, is there a better way to do this? + std::unordered_set effectsNuked; + #define UNSET(x) \ if (m_##x.second & props) { \ - if (prio == Types::PRIORITY_WINDOW_RULE) \ + if (prio == Types::PRIORITY_WINDOW_RULE) { \ + effectsNuked.emplace(x##Effect()); \ m_##x.second &= ~props; \ + } \ m_##x.first.unset(prio); \ } @@ -81,6 +85,8 @@ void CWindowRuleApplicator::resetProps(std::underlying_type_t pro std::erase_if(m_otherProps.props, [props](const auto& el) { return !el.second || el.second->propMask & props; }); } + + return effectsNuked; } CWindowRuleApplicator::SRuleResult CWindowRuleApplicator::applyDynamicRule(const SP& rule) { @@ -592,31 +598,8 @@ void CWindowRuleApplicator::propertiesChanged(std::underlying_type_tm_isMapped || m_window->isHidden()) return; - resetProps(props); - - bool needsRelayout = false; - - std::unordered_set effectsNeedingRecheck; - std::unordered_set> passedWrs; - - for (const auto& r : ruleEngine()->rules()) { - if (r->type() != RULE_TYPE_WINDOW) - continue; - - if (!(r->getPropertiesMask() & props)) - continue; - - auto wr = reinterpretPointerCast(r); - - if (!wr->matches(m_window.lock())) - continue; - - for (const auto& [type, eff] : wr->effects()) { - effectsNeedingRecheck.emplace(type); - } - - passedWrs.emplace(std::move(wr)); - } + bool needsRelayout = false; + std::unordered_set effectsNeedingRecheck = resetProps(props); for (const auto& r : ruleEngine()->rules()) { if (r->type() != RULE_TYPE_WINDOW) @@ -627,7 +610,7 @@ void CWindowRuleApplicator::propertiesChanged(std::underlying_type_tgetPropertiesMask() & props) && !setsIntersect(WR->effectsSet(), effectsNeedingRecheck)) continue; - if (!std::ranges::contains(passedWrs, WR) && !WR->matches(m_window.lock())) + if (!WR->matches(m_window.lock())) continue; const auto RES = applyDynamicRule(WR); -- cgit v1.2.3