From f5af40afce9d453dbf2e5bab739520e1cb80ab12 Mon Sep 17 00:00:00 2001 From: Tom Englund Date: Thu, 10 Jul 2025 10:44:59 +0200 Subject: renderpass: use unique ptr instead of shared ptr lets use unique ptrs instead of refcounting shared ptr when its not needed, use rvalue reference to construct in vector directly. --- src/debug/HyprDebugOverlay.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/debug/HyprDebugOverlay.cpp') diff --git a/src/debug/HyprDebugOverlay.cpp b/src/debug/HyprDebugOverlay.cpp index 8f79f2fe..572f56a8 100644 --- a/src/debug/HyprDebugOverlay.cpp +++ b/src/debug/HyprDebugOverlay.cpp @@ -271,5 +271,5 @@ void CHyprDebugOverlay::draw() { CTexPassElement::SRenderData data; data.tex = m_texture; data.box = {0, 0, PMONITOR->m_pixelSize.x, PMONITOR->m_pixelSize.y}; - g_pHyprRenderer->m_renderPass.add(makeShared(std::move(data))); + g_pHyprRenderer->m_renderPass.add(makeUnique(std::move(data))); } -- cgit v1.2.3