From 6fc504fc4cde0e5dcfcc0ce61de06b1d88fdf34f Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Sun, 20 Mar 2022 11:22:55 +0100 Subject: fix various issues with floating windows --- src/Compositor.cpp | 23 +++++++++++++++++------ 1 file changed, 17 insertions(+), 6 deletions(-) (limited to 'src/Compositor.cpp') diff --git a/src/Compositor.cpp b/src/Compositor.cpp index 7ccc6ce8..e4ea9fc1 100644 --- a/src/Compositor.cpp +++ b/src/Compositor.cpp @@ -177,6 +177,17 @@ SMonitor* CCompositor::getMonitorFromCursor() { return &m_lMonitors.front(); } +SMonitor* CCompositor::getMonitorFromVector(const Vector2D& point) { + const auto OUTPUT = wlr_output_layout_output_at(m_sWLROutputLayout, point.x, point.y); + + if (!OUTPUT) { + Debug::log(WARN, "getMonitorFromVector: vector outside monitors??"); + return nullptr; + } + + return getMonitorFromOutput(OUTPUT); +} + void CCompositor::removeWindowFromVectorSafe(CWindow* pWindow) { if (windowExists(pWindow)) m_lWindows.remove(*pWindow); @@ -195,7 +206,7 @@ CWindow* CCompositor::vectorToWindow(const Vector2D& pos) { const auto PMONITOR = getMonitorFromCursor(); for (auto& w : m_lWindows) { wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y}; - if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, pos.x, pos.y)) + if (wlr_box_contains_point(&box, pos.x, pos.y)) // TODO: workspaces return &w; } @@ -208,13 +219,13 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) { // TODO: make an actual Z-system for (auto& w : m_lWindows) { wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y}; - if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating) + if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating) // TODO: workspaces return &w; } for (auto& w : m_lWindows) { wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y}; - if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, pos.x, pos.y)) + if (wlr_box_contains_point(&box, pos.x, pos.y)) // TODO: workspaces return &w; } @@ -228,13 +239,13 @@ CWindow* CCompositor::windowFromCursor() { // TODO: make an actual Z-system for (auto& w : m_lWindows) { wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y}; - if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating) + if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating) // TODO: workspaces return &w; } for (auto& w : m_lWindows) { wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y}; - if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y)) + if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y)) // TODO: workspaces return &w; } @@ -245,7 +256,7 @@ CWindow* CCompositor::windowFloatingFromCursor() { const auto PMONITOR = getMonitorFromCursor(); for (auto& w : m_lWindows) { wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y}; - if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating) + if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating) // TODO: workspaces return &w; } -- cgit v1.2.3