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* framescheduler: dont if check deleted weakpointer (#11063)Tom Englund2025-07-171-1/+1
* config: default drag_lock to 0Vaxry2025-07-162-3/+3
* hyprctl: make animations print details about bezier curves (#10413) (#10871)boundlessvoid02025-07-161-3/+10
* socket2: fixup invalid ws passed to openwindowVaxry2025-07-161-2/+1
* master: add ignoremaster to swapwithmasterVaxry2025-07-161-2/+5
* core: never use hw cursors when tearingVaxry2025-07-161-0/+3
* config: disable hw on mgpu nvidia by default (#11018)Vaxry2025-07-164-2/+11
* snap: fix `border_overlap` option for monitor snapping (#10987)Mike Will2025-07-152-21/+28
* protocols/cm: Fix preferred image description (#11026)UjinT342025-07-156-8/+50
* protocols: Remove incorrect CM proto debug check and fix preferred image desc...UjinT342025-07-143-4/+18
* renderer: use makeUnique for session-lock render passes (#11019)Maximilian Seidler2025-07-141-3/+3
* session-lock: don't render workspaces when locked (#10865)Maximilian Seidler2025-07-147-80/+128
* screencopy: ignore hidden windows in noscreenshareVaxry2025-07-121-0/+3
* debugOverlay: fix tick measurementVaxry2025-07-121-1/+1
* splashes: add zacoons' splashVaxry2025-07-111-0/+1
* config: remove render_ahead* config optionsTom Englund2025-07-112-14/+0
* xwl: dont mark the even source as readableTom Englund2025-07-111-1/+0
* monintor: remove rathandlerTom Englund2025-07-112-14/+0
* singlepixel: move to unique ptrsTom Englund2025-07-102-8/+8
* presentation: move to unique ptrsTom Englund2025-07-105-26/+35
* dmabuf: move to unique ptrsTom Englund2025-07-102-22/+23
* cursorshape: use unique ptrsTom Englund2025-07-102-4/+4
* ctmcontrol: move to unique ptrsTom Englund2025-07-102-5/+5
* alphamodifier: move to unique ptrsTom Englund2025-07-102-7/+7
* renderpass: use unique ptr instead of shared ptrTom Englund2025-07-1015-46/+46
* config: disable new_render_scheduling by defaultVaxry2025-07-092-2/+2
* internal: Prevent double-free in attemptDirectScanout (#10974)Kamikadze2025-07-091-1/+4
* renderer: Added a pointer position uniform to the screen shader. (#10821)FrancisTheCat2025-07-082-3/+20
* core: use new typed signals from hu (#10853)outfoxxed2025-07-0885-873/+675
* compositor: fix race to finish on null buffer (#10970)Tom Englund2025-07-081-0/+7
* Renderer: Implement new render scheduling (#10936)Vaxry2025-07-0810-80/+205
* opengl: avoid reallocations in EGLImage (#10960)Tom Englund2025-07-071-21/+24
* pass: overload TexPass constructorTom Englund2025-07-0710-12/+17
* renderer: move render calculation behind if caseTom Englund2025-07-071-6/+6
* eventloop: RAII the even source on readable fdTom Englund2025-07-072-5/+17
* compositor: dont send around int max valuesTom Englund2025-07-071-7/+12
* plugins: made currentWindow available in RENDER_PRE_WINDOW (#10957)jmanc32025-07-071-3/+3
* internal: iso C++ prohibits anonymous structs (#10955)Tom Englund2025-07-075-32/+32
* texture: zero out the cached states in destroy (#10954)Tom Englund2025-07-071-0/+1
* internal: handle setGroupCurrent properly on fs groups (#10920)MightyPlaza2025-07-051-10/+13
* inputmgr: remove unused varVaxry2025-07-011-1/+0
* renderer: add mouse zoom animations (#10882)aphelei2025-07-016-10/+20
* opengl: add missing skipcm if case (#10888)Tom Englund2025-07-011-0/+6
* buffer: check if buffer fd already readable (#10894)Tom Englund2025-07-011-0/+3
* shader: replace texture2d with texture (#10893)Tom Englund2025-07-018-26/+24
* sessionlock: restore cursor if hidden on unlock (#10889)Tom Englund2025-07-011-0/+5
* screencopy: fix improper box calculations for transforms (#10870)Vaxry2025-06-281-3/+5
* unbind: add unbind allVaxry2025-06-281-0/+7
* snap: move `gapOffset` logic outside of for loop (#10861)Mike Will2025-06-271-7/+8
* renderer: clamp rounding_power (#10816)rafiq2025-06-261-1/+1