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* inputmgr: clean lists in ~dtorVaxry2023-11-122-3/+20
* internal: make getPlusMinusKeywordResult return optionalVaxry2023-11-123-25/+32
* internal: replace INT_MAX with WORKSPACE_INVALIDVaxry2023-11-127-20/+20
* output-layout: fix wlroots display handling (#3718)Alessio Molinari2023-11-125-10/+22
* decoration: add NON_SOLID flag for shadowVaxry2023-11-125-15/+32
* decoration-positioner: improve stabilityVaxry2023-11-112-7/+45
* shaders: Small optimization in rgb2hsl. (#3831)Dickby2023-11-111-7/+6
* xdg: set state maximized for all tiled windowsVaxry2023-11-111-2/+5
* shadow: move workspace offset calcs to drawVaxry2023-11-111-11/+8
* shaders: Avoid calculating unused values in hsl2rgb. (#3827)Dickby2023-11-111-8/+7
* animationmgr: push shadow avs to ended on disabledVaxry2023-11-111-0/+1
* decoration-positioner: improve extent handlingVaxry2023-11-116-17/+60
* deco-positioner: recalc after uncacheVaxry2023-11-112-0/+4
* decorations: Decoration Positioner (#3800)Vaxry2023-11-1127-265/+609
* shaders: Use clamp in doubleCircleSigmoid. (#3824)Dickby2023-11-111-3/+1
* shadow: alpha treatment improvementsVaxry2023-11-112-4/+8
* xwayland: add half of delta to configure request sizesVaxry2023-11-101-2/+8
* input: don't schedule repaint on cursor move if hardware cursors are in useVaxry2023-11-101-1/+1
* xdg-shell: improve ack-configure handlingVaxry2023-11-103-12/+18
* xdg-shell: update reported size on ack_configureVaxry2023-11-096-9/+29
* opengl: switch to black-and-white for alpha mattesVaxry2023-11-094-10/+17
* opengl: remove unused alpha matte from shadowVaxry2023-11-092-22/+12
* hyprctl: return group list in correct order (#3683)Tobias Pisani2023-11-091-17/+10
* screencopy: round boxesVaxry2023-11-082-2/+2
* layout: round box in mouseMoveVaxry2023-11-071-5/+7
* main: set isShuttingDown after display dispatch reaches the endVaxry2023-11-071-0/+2
* renderer: added new customization options to the blur shaders (#3650)Visual-Dawg2023-11-065-80/+264
* layout: fix various rounding errorsVaxry2023-11-062-7/+13
* layout: round window boxes after special scale factorVaxry2023-11-052-6/+12
* groups: add option to configure font name (#3751)David Leal2023-11-052-3/+5
* includes: fix box headers (#3771)Brett Alcox2023-11-052-2/+3
* compositor: allow windowfromregex tiled paramVaxry2023-11-051-2/+4
* compositor: allow windowfromregex floating paramVaxry2023-11-051-0/+13
* compositor: find windows in direction on floatingVaxry2023-11-055-52/+114
* box: use std::round instead of std::floor in ::round()Vaxry2023-11-051-6/+6
* events: set reported size on floating mapVaxry2023-11-052-3/+3
* region: include box in the headerVaxry2023-11-041-0/+1
* layout: fix missed setWindowSize in no_gaps_when_only node applyVaxry2023-11-042-0/+4
* renderer: properly set currentFB on snapshot rendersVaxry2023-11-041-0/+6
* dwindle: move to CBox for expressing nodesVaxry2023-11-044-89/+94
* binds: add movefocus_cycles_fullscreenVaxry2023-11-043-14/+22
* shadow: fix missed fullBox.scaleVaxry2023-11-041-0/+2
* renderer: allow transform enabling from outside openglVaxry2023-11-043-6/+10
* shadows: fix on transformedVaxry2023-11-044-31/+100
* shadow: fix ignore_window falseVaxry2023-11-041-1/+1
* wlsurface: fix small detectionVaxry2023-11-041-1/+1
* includes: include vector2d for sharedDefsVaxry2023-11-041-0/+2
* includes: include sharedDefs in includes.hppVaxry2023-11-041-0/+1
* Internal: Hyprland box implementation (#3755)Vaxry2023-11-0446-346/+514
* Decos: Window decoration flags, shadow improvements (#3739)Vaxry2023-11-0417-75/+192