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* minor focus fixes with LS-es and moving windowsvaxerski2022-12-092-3/+11
* sort valid ws-es in relativevaxerski2022-12-081-0/+2
* ensure mapped state in addViewCoordsvaxerski2022-12-081-1/+1
* do not reject drags on visible windows over fullscreenvaxerski2022-12-081-2/+2
* fix memory safety in getWindowFromSurfacevaxerski2022-12-081-0/+3
* fix up relative monitorsvaxerski2022-12-081-1/+2
* optimize m+- and e+- workspace optsvaxerski2022-12-081-41/+29
* add missing c_str in debug logvaxerski2022-12-071-1/+1
* unset fullscreen in onWindowRemovedvaxerski2022-12-072-2/+4
* add failsafe for dwindle windowsvaxerski2022-12-071-0/+10
* added nomaxsize rulevaxerski2022-12-074-1/+5
* fix lost windows clogging up memoryvaxerski2022-12-072-5/+11
* minor fixes to special workspace behaviorvaxerski2022-12-061-16/+22
* fix up moving to special workspacevaxerski2022-12-061-15/+5
* minor toplevel sharing fixupsvaxerski2022-12-061-1/+9
* remove double semicolonsvaxerski2022-12-061-4/+4
* fix group border oversaturationvaxerski2022-12-061-3/+3
* block surface feedback on window sharingvaxerski2022-12-053-3/+7
* ignore alpha when sharing windowvaxerski2022-12-051-0/+5
* fix handle findingvaxerski2022-12-051-1/+2
* avoid using wayland-0 as a socket namevaxerski2022-12-052-4/+10
* Implement window sharing with the hl toplevel export proto (#1179)Vaxry2022-12-0511-4/+809
* remove idiotic guard in processMouseDownNormalvaxerski2022-12-051-7/+1
* better capability handlingvaxerski2022-12-053-20/+16
* fix crash in blurls removevaxerski2022-12-041-1/+1
* show groupings and swallowing in hyprctl (#1159)eriedaberrie2022-12-041-4/+36
* blur xray for layers (#1158)Flafy2022-12-044-4/+6
* Use internal device naming for Hyprctl devices (#1174)Paul2022-12-041-10/+10
* Fix wrong layout recalculate if statement (#1167)Flafy2022-12-041-1/+1
* fix warningvaxerski2022-12-041-1/+1
* avoid duplicate device namesvaxerski2022-12-032-4/+31
* added hyprctl switchxkblayoutvaxerski2022-12-035-19/+66
* fix shader destroy id unsetvaxerski2022-12-031-2/+2
* reload shader on dynamic shader keywordvaxerski2022-12-031-0/+3
* don't initial focus on LS keyboard grabvaxerski2022-12-021-0/+5
* don't attempt rendering on begin failurevaxerski2022-12-021-5/+4
* schedule frames and reloads on session re-activatevaxerski2022-12-021-0/+6
* minor changes to unsafe state handlingvaxerski2022-12-021-2/+4
* added blur_xrayvaxerski2022-12-022-3/+7
* update wlroots depvaxerski2022-12-011-3/+2
* fix crash with invalid frag dynamic shadersvaxerski2022-12-011-2/+2
* Added screen shadersvaxerski2022-12-015-40/+143
* remove global varvaxerski2022-11-301-4/+1
* fix border inner offset in shadervaxerski2022-11-291-4/+4
* fix minor issues with blur w/o new optimvaxerski2022-11-291-1/+10
* fix AA on bordersvaxerski2022-11-291-3/+4
* fix double freevaxerski2022-11-291-1/+0
* clean up blur code and fix minor issuesvaxerski2022-11-281-27/+27
* recalculate layout only when needed on dynamic keywordsvaxerski2022-11-281-4/+12
* fix minor issues with blur_new_optimizevaxerski2022-11-281-3/+43