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| * borders are now gangstavaxerski2022-05-176-138/+125
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| * added opacity setting for fullscreen windowsFour_Griffins2022-05-161-1/+2
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| * Added workspace fade transitionvaxerski2022-05-162-7/+4
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* | fix surface effective damage scalevaxerski2022-05-181-0/+1
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* | fix fadeoutvaxerski2022-05-162-17/+21
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* | fixed blur and shitvaxerski2022-05-163-7/+7
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* | added scaling (dt broken)vaxerski2022-05-162-22/+28
|/ | | | damage tracking on full is broken
* Fix certain layersurfaces crashingvaxerski2022-05-151-1/+1
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* oops forgot about thisvaxerski2022-05-141-2/+1
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* adjust blur radiusvaxerski2022-05-141-1/+1
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* Fadein/out now applies to layersurfaces toovaxerski2022-05-144-9/+94
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* Added workspace animationsvaxerski2022-05-122-8/+10
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* optimized texture renderingvaxerski2022-05-102-32/+22
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* fix yesterday's commitvaxerski2022-05-101-5/+12
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* Optimize blur massively and some fixesvaxerski2022-05-093-9/+24
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* respect outputMgrApplyTestvaxerski2022-05-061-16/+23
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* Fix blur leaving strokes on full damage trackingvaxerski2022-05-062-19/+13
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* fix kb stuffvaxerski2022-05-061-1/+1
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* log damage debug optvaxerski2022-05-051-0/+15
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* optimization: dont damage entire window on border animvaxerski2022-05-052-0/+6
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* damage mon on arrangevaxerski2022-05-041-0/+4
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* render border with damagevaxerski2022-05-041-1/+10
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* Reject blur rendering on empty damagevaxerski2022-05-021-7/+7
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* fix kawase oopsievaxerski2022-05-021-8/+2
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* Major blur rework: optimization & fixesvaxerski2022-05-023-83/+175
| | | | Blur should be considerably faster now and work on full damage tracking
* Added custom reserved area per monvaxerski2022-04-271-0/+4
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* fixed overlay layers being on bottom of fullscreen windowsvaxerski2022-04-251-0/+6
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* Switched old blur to dual kawasevaxerski2022-04-242-136/+90
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* some fixes for full damage trackingvaxerski2022-04-241-8/+15
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* Merge branch 'main' into animation-system-reworkvaxerski2022-04-241-2/+4
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| * Fixed damaging multimonvaxerski2022-04-231-3/+5
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* | New animation systemvaxerski2022-04-232-12/+12
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* added opacity rulevaxerski2022-04-221-1/+4
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* fix monitor reload crashvaxerski2022-04-211-1/+18
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* Added dynamic monitor rulesvaxerski2022-04-194-1/+90
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* fixed discardopaque with custom alphavaxerski2022-04-182-6/+7
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* Added active/inactive opacityvaxerski2022-04-171-1/+1
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* store scale and scale windows with monitorvaxerski2022-04-172-10/+9
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* Don't blur behind opaque pixelsvaxerski2022-04-174-11/+40
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* fixed some nested render bugsvaxerski2022-04-142-5/+5
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* renderer fixesvaxerski2022-04-143-4/+25
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* added basic damage trackingvaxerski2022-04-144-70/+143
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* respect texture size and not mon size in BGTexvaxerski2022-04-131-4/+9
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* oops, fixed regular renderervaxerski2022-04-131-0/+1
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* Added legacy GLES2 renderer optionvaxerski2022-04-132-1/+17
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* log more in begin()vaxerski2022-04-121-0/+4
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* Added window grouping for dwindlevaxerski2022-04-121-0/+3
| | | | furthermore, added LayoutRenderHints.
* Added zext_workspace protocol support 🎉vaxerski2022-04-112-4/+4
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* fixed blur rendering, stencil and gles3vaxerski2022-04-115-30/+65
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* do not round fullscreen windowsvaxerski2022-04-101-1/+2
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