| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | rework focus system to be more safe and faster | vaxerski | 2022-10-14 | 3 | -8/+8 | |
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| * | simplify shouldRenderWindow and fix one cond | vaxerski | 2022-10-12 | 1 | -3/+1 | |
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| * | don't recalc offset on monitor reload offset auto | vaxerski | 2022-10-12 | 1 | -3/+3 | |
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| * | fix crash in renderWorkspaceWithFullscreenWindow | vaxerski | 2022-10-11 | 1 | -0/+6 | |
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| * | Merge branch 'main' into simplify_matrix_calculations | Felix Dick | 2022-10-10 | 1 | -2/+9 | |
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| | * | ensure texture safety in clearWithTex() | vaxerski | 2022-10-09 | 1 | -1/+9 | |
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| * | | Change matrixProjection function stop use matrixFlip180 everywhere. | Felix Dick | 2022-10-10 | 2 | -9/+0 | |
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| * | | Let openGL transpose the matrixes for us. | Felix Dick | 2022-10-10 | 1 | -14/+5 | |
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| * | inverse_transform the box in renderRectWithDamage. | Felix Dick | 2022-10-09 | 1 | -2/+6 | |
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| * | Check earlier if pixman regions are empty. | Felix Dick | 2022-10-08 | 1 | -51/+54 | |
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| * | Merge pull request #811 from Dickby/add_missing_pixman_region32_fini | Vaxry | 2022-10-07 | 1 | -0/+2 | |
| |\ | | | | | Add missing pixman_region32_fini. | |||||
| | * | Add missing pixman_region32_fini. | Felix Dick | 2022-10-07 | 1 | -0/+2 | |
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| * | | fix a VRAM leak in destroyMonitorResources | vaxerski | 2022-10-07 | 2 | -3/+7 | |
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| * | | release all fbs in destroyMonitorResources | vaxerski | 2022-10-07 | 1 | -0/+3 | |
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| * | Merge pull request #807 from Dickby/fix_monitor_transforms | Vaxry | 2022-10-07 | 1 | -7/+7 | |
| |\ | | | | | Transform the box data send to texture shaders. | |||||
| | * | Transform the box data send to texture shaders. | Felix Dick | 2022-10-07 | 1 | -7/+7 | |
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| * | | offset floating windows out of bounds on ws anims | vaxerski | 2022-10-07 | 6 | -13/+34 | |
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| * | Added clipping support, clip windows on slide anim | vaxerski | 2022-10-07 | 3 | -20/+96 | |
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| * | Remove texcoord from QUADFRAGSRC. | Felix Dick | 2022-10-05 | 2 | -2/+0 | |
| | | | | | | | | texcoord is unused in the rounding part of the textureshaders. QUADFRAGSRC isn't using that variable inside the non rounding code. Because of that opengl optimizes that variable out, and is complaining if glGetAttribLocation is called on it. | |||||
| * | Merge pull request #742 from Dickby/rework_rounding_shader | Vaxry | 2022-10-04 | 2 | -209/+77 | |
| |\ | | | | | Rework rounding shader | |||||
| | * | Remove unused ignoreCorners variable from texture shaders. | Felix Dick | 2022-10-01 | 1 | -7/+0 | |
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| | * | Cut the number of pixels that call length() in half. | Felix Dick | 2022-10-01 | 1 | -4/+4 | |
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| | * | Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader | Felix Dick | 2022-10-01 | 2 | -28/+19 | |
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| | | * | Merge branch 'main' into fix_rounding_in_size_changing_windows | Felix Dick | 2022-09-30 | 1 | -10/+12 | |
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| | | * | | Send absolute screen coordinates to texture shaders. | Felix Dick | 2022-09-29 | 2 | -10/+7 | |
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| | | * | | Don't pass bottomRight to textureShaders compute it within. | Felix Dick | 2022-09-29 | 2 | -9/+1 | |
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| | * | | Merge branch 'main' into rework_rounding_shader | Felix Dick | 2022-09-29 | 3 | -34/+36 | |
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| | * | | | Even less branching (taken more or less from the border shader). | Felix Dick | 2022-09-29 | 1 | -5/+5 | |
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| | * | | | fixing your shit. | Felix Dick | 2022-09-28 | 1 | -78/+80 | |
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| | * | | | Merge branch 'main' into rework_rounding_shader | Felix Dick | 2022-09-28 | 1 | -5/+5 | |
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| | * | | | | Make the rounding texture shaders smaller and more efficient. | Felix Dick | 2022-09-28 | 1 | -172/+55 | |
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| | * | | | | Avoid 38 files to compile every time a shader is modified. | Felix Dick | 2022-09-28 | 2 | -1/+1 | |
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| * | | | | fix crash | vaxerski | 2022-10-01 | 1 | -0/+2 | |
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| * | | | | include shaders only in opengl.cpp | vaxerski | 2022-09-30 | 2 | -1/+1 | |
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| * | | | | remove redundant attrib setting | vaxerski | 2022-09-30 | 1 | -2/+0 | |
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| * | | | | optimize vector config value setting | vaxerski | 2022-09-30 | 1 | -17/+2 | |
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| * | | | Merge branch 'main' into fix_bordersize_again | Felix Dick | 2022-09-29 | 2 | -30/+32 | |
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| | * | | Merge pull request #735 from Dickby/fix_splash_position | Vaxry | 2022-09-29 | 2 | -30/+32 | |
| | |\ \ | | | | | | | | | Splash position fix | |||||
| | | * | | Shift splash up if monitor has wider ratio than bgTexture. | Felix Dick | 2022-09-29 | 2 | -30/+30 | |
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| | | * | | Scale the cairo matrix to fit the monitor dimensions. | Felix Dick | 2022-09-26 | 1 | -0/+2 | |
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| * | | | | Merge branch 'main' into fix_bordersize_again | Felix Dick | 2022-09-29 | 1 | -5/+5 | |
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| | * | | | Use double literals, don't cast a integer literal to double. | Felix Dick | 2022-09-28 | 1 | -4/+4 | |
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| | * | | Replace clamp with max if there is no upper bound. | Felix Dick | 2022-09-26 | 1 | -3/+3 | |
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| * | | Change scaledBorderSize to int. | Felix Dick | 2022-09-29 | 1 | -1/+1 | |
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| * | | Scale the border size, revert the window scaling according to border | Felix Dick | 2022-09-26 | 1 | -10/+12 | |
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| * | Remove trailing whitespace. | Felix Dick | 2022-09-25 | 8 | -23/+23 | |
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| * | fix custom rules on null modelist | vaxerski | 2022-09-24 | 1 | -0/+26 | |
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| * | fix oopsies in rule code | vaxerski | 2022-09-24 | 1 | -6/+1 | |
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| * | Merge pull request #706 from DashieTM/main | Vaxry | 2022-09-23 | 1 | -5/+72 | |
| |\ | | | | | Add "highest" mode to Monitor for autoconfiguration. | |||||
| | * | remove more silly mistakes | Fabio Lenherr | 2022-09-22 | 1 | -0/+3 | |
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