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* fix shadow extent & offset calculationsvaxerski2022-11-091-2/+5
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* Fix crashes with DS and mirrorsvaxerski2022-11-091-1/+4
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* clamp shadow scale to 1vaxerski2022-11-071-3/+5
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* Added decoration:shadow_scalevaxerski2022-11-071-8/+30
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* fix up formattingvaxerski2022-11-071-6/+6
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* resize transition fixes + default transitions to falsevaxerski2022-11-061-25/+26
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* Fix resize transitions on multimon + transformedvaxerski2022-11-062-2/+8
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* Added resize transitionsvaxerski2022-11-066-12/+124
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* Revert adding toggle for drm scanout flagsvaxerski2022-11-061-5/+0
| | | | | | This reverts commit 12697d2b722ec0976ac6b2fc650f26ea61d36627. Stupid idea.
* fix issues with direct scanout's lack of surface frame feedbackvaxerski2022-11-061-0/+3
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* added toggle for drm scanout flagsvaxerski2022-11-061-0/+5
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* Added creating / destroying outputs on a multi-backend + headless backendvaxerski2022-11-051-0/+7
| | | | See `hyprctl output`.
* remove spammy logs for DSvaxerski2022-11-051-2/+0
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* Added direct scanoutvaxerski2022-11-052-0/+149
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* handle transforming displays in outputMgrvaxerski2022-11-031-1/+9
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* remove old commentsvaxerski2022-11-021-6/+0
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* fix the damageBox in damageMonitorvaxerski2022-11-021-1/+1
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* remove redundant check in CShadervaxerski2022-11-011-3/+1
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* revert output smart layout reportingvaxerski2022-10-291-9/+2
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* fix default 0 in box passing testvaxerski2022-10-291-1/+1
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* avoid layout changes when unnecessary in applyMonitorRulevaxerski2022-10-291-4/+9
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* remove redundant checkvaxerski2022-10-281-12/+0
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* guard primaryFB tex in end()vaxerski2022-10-282-0/+13
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* add 10bit support to displaysvaxerski2022-10-271-1/+27
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* fix debug nest black screenvaxerski2022-10-241-1/+1
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* disable adaptive sync with no_vfr offvaxerski2022-10-221-8/+1
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* Transpose matrices on LEGACY_RENDERERvaxerski2022-10-221-0/+25
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* Add windowrules for noblur and noshadow (#884)Kainoa Kanter2022-10-202-1/+4
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* render layer snapshot without blurvaxerski2022-10-191-0/+5
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* allow glob wildcard in addreservedvaxerski2022-10-171-3/+9
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* rework focus system to be more safe and fastervaxerski2022-10-143-8/+8
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* simplify shouldRenderWindow and fix one condvaxerski2022-10-121-3/+1
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* don't recalc offset on monitor reload offset autovaxerski2022-10-121-3/+3
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* fix crash in renderWorkspaceWithFullscreenWindowvaxerski2022-10-111-0/+6
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* Merge branch 'main' into simplify_matrix_calculationsFelix Dick2022-10-101-2/+9
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| * ensure texture safety in clearWithTex()vaxerski2022-10-091-1/+9
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* | Change matrixProjection function stop use matrixFlip180 everywhere.Felix Dick2022-10-102-9/+0
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* | Let openGL transpose the matrixes for us.Felix Dick2022-10-101-14/+5
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* inverse_transform the box in renderRectWithDamage.Felix Dick2022-10-091-2/+6
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* Check earlier if pixman regions are empty.Felix Dick2022-10-081-51/+54
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* Merge pull request #811 from Dickby/add_missing_pixman_region32_finiVaxry2022-10-071-0/+2
|\ | | | | Add missing pixman_region32_fini.
| * Add missing pixman_region32_fini.Felix Dick2022-10-071-0/+2
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* | fix a VRAM leak in destroyMonitorResourcesvaxerski2022-10-072-3/+7
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* | release all fbs in destroyMonitorResourcesvaxerski2022-10-071-0/+3
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* Merge pull request #807 from Dickby/fix_monitor_transformsVaxry2022-10-071-7/+7
|\ | | | | Transform the box data send to texture shaders.
| * Transform the box data send to texture shaders.Felix Dick2022-10-071-7/+7
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* | offset floating windows out of bounds on ws animsvaxerski2022-10-076-13/+34
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* Added clipping support, clip windows on slide animvaxerski2022-10-073-20/+96
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* Remove texcoord from QUADFRAGSRC.Felix Dick2022-10-052-2/+0
| | | | | | | texcoord is unused in the rounding part of the textureshaders. QUADFRAGSRC isn't using that variable inside the non rounding code. Because of that opengl optimizes that variable out, and is complaining if glGetAttribLocation is called on it.
* Merge pull request #742 from Dickby/rework_rounding_shaderVaxry2022-10-042-209/+77
|\ | | | | Rework rounding shader