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Age
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*
shaders: Some more changes in rgb2hsl. (#3834)
Dickby
2023-11-12
1
-4
/
+5
*
output-layout: fix wlroots display handling (#3718)
Alessio Molinari
2023-11-12
1
-2
/
+11
*
decoration: add NON_SOLID flag for shadow
Vaxry
2023-11-12
5
-15
/
+32
*
decoration-positioner: improve stability
Vaxry
2023-11-11
2
-7
/
+45
*
shaders: Small optimization in rgb2hsl. (#3831)
Dickby
2023-11-11
1
-7
/
+6
*
shadow: move workspace offset calcs to draw
Vaxry
2023-11-11
1
-11
/
+8
*
shaders: Avoid calculating unused values in hsl2rgb. (#3827)
Dickby
2023-11-11
1
-8
/
+7
*
decoration-positioner: improve extent handling
Vaxry
2023-11-11
4
-10
/
+49
*
deco-positioner: recalc after uncache
Vaxry
2023-11-11
2
-0
/
+4
*
decorations: Decoration Positioner (#3800)
Vaxry
2023-11-11
10
-153
/
+487
*
shaders: Use clamp in doubleCircleSigmoid. (#3824)
Dickby
2023-11-11
1
-3
/
+1
*
shadow: alpha treatment improvements
Vaxry
2023-11-11
1
-3
/
+3
*
opengl: switch to black-and-white for alpha mattes
Vaxry
2023-11-09
4
-10
/
+17
*
opengl: remove unused alpha matte from shadow
Vaxry
2023-11-09
2
-22
/
+12
*
renderer: added new customization options to the blur shaders (#3650)
Visual-Dawg
2023-11-06
4
-52
/
+234
*
groups: add option to configure font name (#3751)
David Leal
2023-11-05
1
-3
/
+4
*
renderer: properly set currentFB on snapshot renders
Vaxry
2023-11-04
1
-0
/
+6
*
shadow: fix missed fullBox.scale
Vaxry
2023-11-04
1
-0
/
+2
*
renderer: allow transform enabling from outside opengl
Vaxry
2023-11-04
3
-6
/
+10
*
shadows: fix on transformed
Vaxry
2023-11-04
4
-31
/
+100
*
shadow: fix ignore_window false
Vaxry
2023-11-04
1
-1
/
+1
*
Internal: Hyprland box implementation (#3755)
Vaxry
2023-11-04
8
-182
/
+158
*
Decos: Window decoration flags, shadow improvements (#3739)
Vaxry
2023-11-04
12
-67
/
+184
*
renderer: render oversized blur with respect to fade alpha
Vaxry
2023-11-03
1
-1
/
+1
*
renderer: improvements to wayland surface small() detection
Vaxry
2023-11-03
1
-1
/
+2
*
renderer: fix legacy_renderer build (#3732)
pastalian
2023-11-03
1
-1
/
+7
*
group: fixes for dragging groups onto groupbars (#3708)
MightyPlaza
2023-11-01
1
-2
/
+34
*
renderer: fix small surface's blur region being offset by monitor coords
Vaxry
2023-10-30
1
-1
/
+1
*
renderer: properly pass 10-bit formats to opengl
Vaxry
2023-10-30
4
-13
/
+19
*
internal: create canBeGroupedInto() (#3693)
MightyPlaza
2023-10-30
1
-6
/
+1
*
renderer: use optional for cursor surface storing
Vaxry
2023-10-30
2
-3
/
+3
*
renderer: fixup blend disable conditions in renderSurface
Vaxry
2023-10-29
1
-1
/
+2
*
input: handle mouse on decorations (#3560)
MightyPlaza
2023-10-29
4
-11
/
+108
*
input: better cursor image infrastructure
Vaxry
2023-10-29
2
-0
/
+17
*
renderer: fix missed box scale
Vaxry
2023-10-25
1
-0
/
+1
*
renderer: blur properly behind small surfaces
Vaxry
2023-10-25
1
-0
/
+6
*
renderer: respect viewporter dest on base surfaces
Vaxry
2023-10-25
1
-4
/
+5
*
windowrules: add nearestneighbor
Vaxry
2023-10-24
1
-1
/
+7
*
renderer: use preOffset pos instead of offset
Vaxry
2023-10-21
1
-2
/
+4
*
transformers: allow modifying renderdata pre-pass
Vaxry
2023-10-21
3
-2
/
+18
*
hooksystem: add callbackinfo struct and cancellable events
Vaxry
2023-10-21
1
-1
/
+1
*
renderer: avoid drawing invisibly small surfaces in renderSurface
Vaxry
2023-10-21
1
-0
/
+3
*
renderer: add transformers
Vaxry
2023-10-21
5
-0
/
+59
*
renderer: fix shimmers when manual resizing
Vaxry
2023-10-20
1
-9
/
+15
*
surface/wayland: conform to small surface requirements
Vaxry
2023-10-20
1
-2
/
+23
*
shaders: support changing the outer radius of borders independently
Vaxry
2023-10-19
4
-8
/
+21
*
renderer: cast std::clamp args to be of the same type (#3589)
Jan Beich
2023-10-17
1
-1
/
+1
*
cleanup: Replace find() with C++20 starts_with(), ends_with() and contains() ...
Philip Damianik
2023-10-15
1
-1
/
+1
*
render: stop locking SWC on tearing
Vaxry
2023-10-13
1
-4
/
+0
*
groups: create group and groupbar config sections (#3522)
MightyPlaza
2023-10-10
1
-17
/
+17
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