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* added border gradientsvaxerski2022-11-265-24/+60
* fix up the border shadervaxerski2022-11-261-6/+7
* check for special workspace open in attemptDirectScanoutvaxerski2022-11-251-1/+1
* remove resize transitionsvaxerski2022-11-223-39/+0
* Unify rounding shadersvaxerski2022-11-213-74/+65
* Render focused window at last (#1060)Julian Schuler2022-11-201-0/+11
* minor fixes for mirrors & log more monitor eventsvaxerski2022-11-191-1/+0
* minor monitor code fixupsvaxerski2022-11-181-6/+3
* fix extents in shadow decovaxerski2022-11-161-5/+5
* fix slide calcs for windows outside the viewportvaxerski2022-11-161-5/+5
* fix shadow extent & offset calculationsvaxerski2022-11-091-2/+5
* Fix crashes with DS and mirrorsvaxerski2022-11-091-1/+4
* clamp shadow scale to 1vaxerski2022-11-071-3/+5
* Added decoration:shadow_scalevaxerski2022-11-071-8/+30
* fix up formattingvaxerski2022-11-071-6/+6
* resize transition fixes + default transitions to falsevaxerski2022-11-061-25/+26
* Fix resize transitions on multimon + transformedvaxerski2022-11-062-2/+8
* Added resize transitionsvaxerski2022-11-066-12/+124
* Revert adding toggle for drm scanout flagsvaxerski2022-11-061-5/+0
* fix issues with direct scanout's lack of surface frame feedbackvaxerski2022-11-061-0/+3
* added toggle for drm scanout flagsvaxerski2022-11-061-0/+5
* Added creating / destroying outputs on a multi-backend + headless backendvaxerski2022-11-051-0/+7
* remove spammy logs for DSvaxerski2022-11-051-2/+0
* Added direct scanoutvaxerski2022-11-052-0/+149
* handle transforming displays in outputMgrvaxerski2022-11-031-1/+9
* remove old commentsvaxerski2022-11-021-6/+0
* fix the damageBox in damageMonitorvaxerski2022-11-021-1/+1
* remove redundant check in CShadervaxerski2022-11-011-3/+1
* revert output smart layout reportingvaxerski2022-10-291-9/+2
* fix default 0 in box passing testvaxerski2022-10-291-1/+1
* avoid layout changes when unnecessary in applyMonitorRulevaxerski2022-10-291-4/+9
* remove redundant checkvaxerski2022-10-281-12/+0
* guard primaryFB tex in end()vaxerski2022-10-282-0/+13
* add 10bit support to displaysvaxerski2022-10-271-1/+27
* fix debug nest black screenvaxerski2022-10-241-1/+1
* disable adaptive sync with no_vfr offvaxerski2022-10-221-8/+1
* Transpose matrices on LEGACY_RENDERERvaxerski2022-10-221-0/+25
* Add windowrules for noblur and noshadow (#884)Kainoa Kanter2022-10-202-1/+4
* render layer snapshot without blurvaxerski2022-10-191-0/+5
* allow glob wildcard in addreservedvaxerski2022-10-171-3/+9
* rework focus system to be more safe and fastervaxerski2022-10-143-8/+8
* simplify shouldRenderWindow and fix one condvaxerski2022-10-121-3/+1
* don't recalc offset on monitor reload offset autovaxerski2022-10-121-3/+3
* fix crash in renderWorkspaceWithFullscreenWindowvaxerski2022-10-111-0/+6
* Merge branch 'main' into simplify_matrix_calculationsFelix Dick2022-10-101-2/+9
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| * ensure texture safety in clearWithTex()vaxerski2022-10-091-1/+9
* | Change matrixProjection function stop use matrixFlip180 everywhere.Felix Dick2022-10-102-9/+0
* | Let openGL transpose the matrixes for us.Felix Dick2022-10-101-14/+5
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* inverse_transform the box in renderRectWithDamage.Felix Dick2022-10-091-2/+6
* Check earlier if pixman regions are empty.Felix Dick2022-10-081-51/+54