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Author
Age
Files
Lines
*
renderer: more FP16 fixes (#14070)
UjinT34
2026-05-07
10
-183
/
+63
*
opengl/shadow: fix shadow offset rendering (#14156)
Vaxry
2026-04-24
2
-31
/
+38
*
renderer: simplify shadows (#14047)
UjinT34
2026-04-18
3
-12
/
+52
*
renderer: Various CM fixes, part 8 of refactors (#13860)
UjinT34
2026-04-16
5
-16
/
+24
*
renderer: refactor part 7: api fixes (#13631)
UjinT34
2026-03-28
11
-92
/
+243
*
renderer/deco: add glow decoration (#13862)
Vaxry
2026-03-27
2
-0
/
+163
*
renderer: shader variants refactor (#13434)
UjinT34
2026-03-06
39
-897
/
+1106
*
render/cm: add ICC profile pipeline (#12711)
Vaxry
2026-03-04
2
-13
/
+35
*
renderer: add surface shader variants with less branching and uniforms (#13030)
UjinT34
2026-01-21
25
-373
/
+135
*
renderer: optimise shader usage further, split shaders and add more caching (...
Tom Englund
2026-01-17
7
-32
/
+97
*
renderer: shader code refactor (#12926)
Tom Englund
2026-01-12
10
-145
/
+289
*
renderer/gl: add internal gl formats and reduce internal driver format conver...
Tom Englund
2026-01-07
2
-6
/
+4
*
render/cm: various updates, remove old protocols (#12693)
UjinT34
2025-12-27
1
-1
/
+1
*
renderer/cm: higher-quality tonemapping (#12204)
Dominick DiMaggio
2025-12-07
2
-17
/
+11
*
renderer/cm: allow gamma 2.2 instead of sRGB EOTF (#12094)
Dominick DiMaggio
2025-10-29
1
-1
/
+1
*
ci: correct tar command for xz compression & fix typos (#11213)
xqso
2025-07-25
2
-2
/
+2
*
renderer: implement wp-color-management-v1 transfer functions (#11084)
Thomas Müller
2025-07-20
1
-69
/
+157
*
shader: replace texture2d with texture (#10893)
Tom Englund
2025-07-01
8
-26
/
+24
*
renderer: reduce a lot of glcalls and cache various states (#10757)
Tom Englund
2025-06-25
16
-356
/
+54
*
cm: Use precomputed primaries conversion (#9814)
UjinT34
2025-04-29
5
-99
/
+58
*
renderer/opengl: Extract shaders from source (#9600)
UjinT34
2025-03-29
25
-665
/
+952
*
opengl: simplify cm pipeline
Vaxry
2025-03-16
1
-19
/
+20
*
renderer: add simple color management (#9506)
UjinT34
2025-03-14
2
-0
/
+443
*
shaders: fix blank windows when using corner rounding (#8969) (#8971)
Pollux
2025-01-06
1
-2
/
+2
*
renderer: Add supercircular window corners (#8943)
Pollux
2025-01-05
3
-19
/
+24
*
core: move colorspace handling to oklab (#8635)
Vaxry
2024-12-03
1
-1
/
+61
*
shaders: improve corner AA in borders shader
Vaxry
2024-11-05
3
-3
/
+16
*
shaders: fixup jagged edges in texture rounded corners
Vaxry
2024-11-05
1
-4
/
+7
*
shaders: Use sin-less hash for noise (#5607)
Epikastema
2024-04-17
1
-1
/
+3
*
renderer: add support for gles3.2 screen shaders
Vaxry
2024-03-18
1
-0
/
+11
*
shaders: use highp for fragments
Vaxry
2024-02-15
3
-15
/
+15
*
shaders: Some more changes in rgb2hsl. (#3834)
Dickby
2023-11-12
1
-4
/
+5
*
shaders: Small optimization in rgb2hsl. (#3831)
Dickby
2023-11-11
1
-7
/
+6
*
shaders: Avoid calculating unused values in hsl2rgb. (#3827)
Dickby
2023-11-11
1
-8
/
+7
*
shaders: Use clamp in doubleCircleSigmoid. (#3824)
Dickby
2023-11-11
1
-3
/
+1
*
opengl: switch to black-and-white for alpha mattes
Vaxry
2023-11-09
1
-1
/
+1
*
opengl: remove unused alpha matte from shadow
Vaxry
2023-11-09
1
-7
/
+0
*
renderer: added new customization options to the blur shaders (#3650)
Visual-Dawg
2023-11-06
1
-17
/
+173
*
shadows: fix on transformed
Vaxry
2023-11-04
1
-0
/
+10
*
Decos: Window decoration flags, shadow improvements (#3739)
Vaxry
2023-11-04
2
-0
/
+10
*
shaders: support changing the outer radius of borders independently
Vaxry
2023-10-19
1
-6
/
+16
*
shaders: Remove redundant clamp of smoothsteps return value. (#3456)
Dickby
2023-09-30
2
-5
/
+5
*
renderer: nuke multisample_edges in favor of a faster algorithm
vaxerski
2023-09-30
2
-20
/
+5
*
shaders: improve border rounding
vaxerski
2023-09-30
1
-23
/
+12
*
shaders: minor premultiplication fixes
vaxerski
2023-08-18
2
-5
/
+6
*
renderer: fix missing premultiplication for border multisampling
vaxerski
2023-08-06
1
-2
/
+3
*
renderer: fully switch to premultiplied alpha
vaxerski
2023-08-06
2
-3
/
+6
*
renderer: Various Blur Improvements (#2877)
Vaxry
2023-08-03
1
-0
/
+30
*
shaders: short-circuit rounding if radius <= 0
vaxerski
2023-07-20
1
-0
/
+6
*
Allow setting alpha value for ignorezero layer rule (#2477)
end-4
2023-06-11
1
-4
/
+7
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