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* debug: minor improvements to manual crashvaxerski2023-04-041-4/+38
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* debug: added manual_crashvaxerski2023-04-041-0/+33
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* shaders: fix missing discardAlphaZerovaxerski2023-03-241-0/+2
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* LS: add blur and ignorezero rulesvaxerski2023-03-171-5/+8
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* opengl: use a passthru shader for final wlr copyvaxerski2023-03-041-0/+9
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* touch up the clang format and format all filesvaxerski2022-12-201-6/+11
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* fix border inner offset in shadervaxerski2022-11-291-4/+4
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* fix AA on bordersvaxerski2022-11-291-3/+4
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* optimize border shadervaxerski2022-11-271-2/+4
| | | | Do not calculate gradient for discarded fragments
* use highp for pixcoord to fix nvidia border issuesvaxerski2022-11-261-1/+2
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* fix transformed border thicknessvaxerski2022-11-261-3/+4
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* allow 360 degrees of freedom in gradientsvaxerski2022-11-261-1/+18
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* optimize data feeding to gradient renderervaxerski2022-11-261-0/+2
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* added border gradientsvaxerski2022-11-261-2/+18
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* fix up the border shadervaxerski2022-11-261-6/+7
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* Unify rounding shadersvaxerski2022-11-212-63/+51
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* Remove texcoord from QUADFRAGSRC.Felix Dick2022-10-051-1/+0
| | | | | | | texcoord is unused in the rounding part of the textureshaders. QUADFRAGSRC isn't using that variable inside the non rounding code. Because of that opengl optimizes that variable out, and is complaining if glGetAttribLocation is called on it.
* Remove unused ignoreCorners variable from texture shaders.Felix Dick2022-10-011-7/+0
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* Cut the number of pixels that call length() in half.Felix Dick2022-10-011-4/+4
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* Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shaderFelix Dick2022-10-011-8/+4
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| * Send absolute screen coordinates to texture shaders.Felix Dick2022-09-291-4/+4
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| * Don't pass bottomRight to textureShaders compute it within.Felix Dick2022-09-291-5/+1
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* Even less branching (taken more or less from the border shader).Felix Dick2022-09-291-5/+5
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* fixing your shit.Felix Dick2022-09-281-78/+80
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* Merge branch 'main' into rework_rounding_shaderFelix Dick2022-09-281-5/+5
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* | Make the rounding texture shaders smaller and more efficient.Felix Dick2022-09-281-172/+55
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* Remove trailing whitespace.Felix Dick2022-09-253-6/+6
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* Added window dimmingvaxerski2022-08-301-2/+31
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* fix fade corner artifactsvaxerski2022-07-161-10/+8
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* added decoration:shadow_offsetvaxerski2022-06-261-2/+1
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* rewritten borders, fixed msaavaxerski2022-06-261-0/+91
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* added drop shadowsvaxerski2022-06-252-0/+424