index
:
Hyprland.git
clip-perm
disbandgrouponnone
fix-tag
main
scrolling/focus_edge_ms
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
render
/
shaders
Commit message (
Expand
)
Author
Age
Files
Lines
*
shaders: Some more changes in rgb2hsl. (#3834)
Dickby
2023-11-12
1
-4
/
+5
*
shaders: Small optimization in rgb2hsl. (#3831)
Dickby
2023-11-11
1
-7
/
+6
*
shaders: Avoid calculating unused values in hsl2rgb. (#3827)
Dickby
2023-11-11
1
-8
/
+7
*
shaders: Use clamp in doubleCircleSigmoid. (#3824)
Dickby
2023-11-11
1
-3
/
+1
*
opengl: switch to black-and-white for alpha mattes
Vaxry
2023-11-09
1
-1
/
+1
*
opengl: remove unused alpha matte from shadow
Vaxry
2023-11-09
1
-7
/
+0
*
renderer: added new customization options to the blur shaders (#3650)
Visual-Dawg
2023-11-06
1
-17
/
+173
*
shadows: fix on transformed
Vaxry
2023-11-04
1
-0
/
+10
*
Decos: Window decoration flags, shadow improvements (#3739)
Vaxry
2023-11-04
2
-0
/
+10
*
shaders: support changing the outer radius of borders independently
Vaxry
2023-10-19
1
-6
/
+16
*
shaders: Remove redundant clamp of smoothsteps return value. (#3456)
Dickby
2023-09-30
2
-5
/
+5
*
renderer: nuke multisample_edges in favor of a faster algorithm
vaxerski
2023-09-30
2
-20
/
+5
*
shaders: improve border rounding
vaxerski
2023-09-30
1
-23
/
+12
*
shaders: minor premultiplication fixes
vaxerski
2023-08-18
2
-5
/
+6
*
renderer: fix missing premultiplication for border multisampling
vaxerski
2023-08-06
1
-2
/
+3
*
renderer: fully switch to premultiplied alpha
vaxerski
2023-08-06
2
-3
/
+6
*
renderer: Various Blur Improvements (#2877)
Vaxry
2023-08-03
1
-0
/
+30
*
shaders: short-circuit rounding if radius <= 0
vaxerski
2023-07-20
1
-0
/
+6
*
Allow setting alpha value for ignorezero layer rule (#2477)
end-4
2023-06-11
1
-4
/
+7
*
debug: minor improvements to manual crash
vaxerski
2023-04-04
1
-4
/
+38
*
debug: added manual_crash
vaxerski
2023-04-04
1
-0
/
+33
*
shaders: fix missing discardAlphaZero
vaxerski
2023-03-24
1
-0
/
+2
*
LS: add blur and ignorezero rules
vaxerski
2023-03-17
1
-5
/
+8
*
opengl: use a passthru shader for final wlr copy
vaxerski
2023-03-04
1
-0
/
+9
*
touch up the clang format and format all files
vaxerski
2022-12-20
1
-6
/
+11
*
fix border inner offset in shader
vaxerski
2022-11-29
1
-4
/
+4
*
fix AA on borders
vaxerski
2022-11-29
1
-3
/
+4
*
optimize border shader
vaxerski
2022-11-27
1
-2
/
+4
*
use highp for pixcoord to fix nvidia border issues
vaxerski
2022-11-26
1
-1
/
+2
*
fix transformed border thickness
vaxerski
2022-11-26
1
-3
/
+4
*
allow 360 degrees of freedom in gradients
vaxerski
2022-11-26
1
-1
/
+18
*
optimize data feeding to gradient renderer
vaxerski
2022-11-26
1
-0
/
+2
*
added border gradients
vaxerski
2022-11-26
1
-2
/
+18
*
fix up the border shader
vaxerski
2022-11-26
1
-6
/
+7
*
Unify rounding shaders
vaxerski
2022-11-21
2
-63
/
+51
*
Remove texcoord from QUADFRAGSRC.
Felix Dick
2022-10-05
1
-1
/
+0
*
Remove unused ignoreCorners variable from texture shaders.
Felix Dick
2022-10-01
1
-7
/
+0
*
Cut the number of pixels that call length() in half.
Felix Dick
2022-10-01
1
-4
/
+4
*
Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader
Felix Dick
2022-10-01
1
-8
/
+4
|
\
|
*
Send absolute screen coordinates to texture shaders.
Felix Dick
2022-09-29
1
-4
/
+4
|
*
Don't pass bottomRight to textureShaders compute it within.
Felix Dick
2022-09-29
1
-5
/
+1
|
/
*
Even less branching (taken more or less from the border shader).
Felix Dick
2022-09-29
1
-5
/
+5
*
fixing your shit.
Felix Dick
2022-09-28
1
-78
/
+80
*
Merge branch 'main' into rework_rounding_shader
Felix Dick
2022-09-28
1
-5
/
+5
|
\
*
|
Make the rounding texture shaders smaller and more efficient.
Felix Dick
2022-09-28
1
-172
/
+55
|
/
*
Remove trailing whitespace.
Felix Dick
2022-09-25
3
-6
/
+6
*
Added window dimming
vaxerski
2022-08-30
1
-2
/
+31
*
fix fade corner artifacts
vaxerski
2022-07-16
1
-10
/
+8
*
added decoration:shadow_offset
vaxerski
2022-06-26
1
-2
/
+1
*
rewritten borders, fixed msaa
vaxerski
2022-06-26
1
-0
/
+91
[next]