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* Remove texcoord from QUADFRAGSRC.Felix Dick2022-10-051-1/+0
| | | | | | | texcoord is unused in the rounding part of the textureshaders. QUADFRAGSRC isn't using that variable inside the non rounding code. Because of that opengl optimizes that variable out, and is complaining if glGetAttribLocation is called on it.
* Remove unused ignoreCorners variable from texture shaders.Felix Dick2022-10-011-7/+0
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* Cut the number of pixels that call length() in half.Felix Dick2022-10-011-4/+4
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* Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shaderFelix Dick2022-10-011-8/+4
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| * Send absolute screen coordinates to texture shaders.Felix Dick2022-09-291-4/+4
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| * Don't pass bottomRight to textureShaders compute it within.Felix Dick2022-09-291-5/+1
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* Even less branching (taken more or less from the border shader).Felix Dick2022-09-291-5/+5
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* fixing your shit.Felix Dick2022-09-281-78/+80
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* Merge branch 'main' into rework_rounding_shaderFelix Dick2022-09-281-5/+5
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* | Make the rounding texture shaders smaller and more efficient.Felix Dick2022-09-281-172/+55
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* Remove trailing whitespace.Felix Dick2022-09-253-6/+6
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* Added window dimmingvaxerski2022-08-301-2/+31
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* fix fade corner artifactsvaxerski2022-07-161-10/+8
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* added decoration:shadow_offsetvaxerski2022-06-261-2/+1
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* rewritten borders, fixed msaavaxerski2022-06-261-0/+91
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* added drop shadowsvaxerski2022-06-252-0/+424