| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Remove texcoord from QUADFRAGSRC. | Felix Dick | 2022-10-05 | 1 | -1/+0 |
| | | | | | | | | texcoord is unused in the rounding part of the textureshaders. QUADFRAGSRC isn't using that variable inside the non rounding code. Because of that opengl optimizes that variable out, and is complaining if glGetAttribLocation is called on it. | ||||
| * | Remove unused ignoreCorners variable from texture shaders. | Felix Dick | 2022-10-01 | 1 | -7/+0 |
| | | |||||
| * | Cut the number of pixels that call length() in half. | Felix Dick | 2022-10-01 | 1 | -4/+4 |
| | | |||||
| * | Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader | Felix Dick | 2022-10-01 | 1 | -8/+4 |
| |\ | |||||
| | * | Send absolute screen coordinates to texture shaders. | Felix Dick | 2022-09-29 | 1 | -4/+4 |
| | | | |||||
| | * | Don't pass bottomRight to textureShaders compute it within. | Felix Dick | 2022-09-29 | 1 | -5/+1 |
| |/ | |||||
| * | Even less branching (taken more or less from the border shader). | Felix Dick | 2022-09-29 | 1 | -5/+5 |
| | | |||||
| * | fixing your shit. | Felix Dick | 2022-09-28 | 1 | -78/+80 |
| | | |||||
| * | Merge branch 'main' into rework_rounding_shader | Felix Dick | 2022-09-28 | 1 | -5/+5 |
| |\ | |||||
| * | | Make the rounding texture shaders smaller and more efficient. | Felix Dick | 2022-09-28 | 1 | -172/+55 |
| |/ | |||||
| * | Remove trailing whitespace. | Felix Dick | 2022-09-25 | 3 | -6/+6 |
| | | |||||
| * | Added window dimming | vaxerski | 2022-08-30 | 1 | -2/+31 |
| | | |||||
| * | fix fade corner artifacts | vaxerski | 2022-07-16 | 1 | -10/+8 |
| | | |||||
| * | added decoration:shadow_offset | vaxerski | 2022-06-26 | 1 | -2/+1 |
| | | |||||
| * | rewritten borders, fixed msaa | vaxerski | 2022-06-26 | 1 | -0/+91 |
| | | |||||
| * | added drop shadows | vaxerski | 2022-06-25 | 2 | -0/+424 |
