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* renderer: more FP16 fixes (#14070)UjinT342026-05-0710-183/+63
* opengl/shadow: fix shadow offset rendering (#14156)Vaxry2026-04-242-31/+38
* renderer: simplify shadows (#14047)UjinT342026-04-183-12/+52
* renderer: Various CM fixes, part 8 of refactors (#13860)UjinT342026-04-165-16/+24
* renderer: refactor part 7: api fixes (#13631)UjinT342026-03-2811-92/+243
* renderer/deco: add glow decoration (#13862)Vaxry2026-03-272-0/+163
* renderer: shader variants refactor (#13434)UjinT342026-03-0639-897/+1106
* render/cm: add ICC profile pipeline (#12711)Vaxry2026-03-042-13/+35
* renderer: add surface shader variants with less branching and uniforms (#13030)UjinT342026-01-2125-373/+135
* renderer: optimise shader usage further, split shaders and add more caching (...Tom Englund2026-01-177-32/+97
* renderer: shader code refactor (#12926)Tom Englund2026-01-1210-145/+289
* renderer/gl: add internal gl formats and reduce internal driver format conver...Tom Englund2026-01-072-6/+4
* render/cm: various updates, remove old protocols (#12693)UjinT342025-12-271-1/+1
* renderer/cm: higher-quality tonemapping (#12204)Dominick DiMaggio2025-12-072-17/+11
* renderer/cm: allow gamma 2.2 instead of sRGB EOTF (#12094)Dominick DiMaggio2025-10-291-1/+1
* ci: correct tar command for xz compression & fix typos (#11213)xqso2025-07-252-2/+2
* renderer: implement wp-color-management-v1 transfer functions (#11084)Thomas Müller2025-07-201-69/+157
* shader: replace texture2d with texture (#10893)Tom Englund2025-07-018-26/+24
* renderer: reduce a lot of glcalls and cache various states (#10757)Tom Englund2025-06-2516-356/+54
* cm: Use precomputed primaries conversion (#9814)UjinT342025-04-295-99/+58
* renderer/opengl: Extract shaders from source (#9600)UjinT342025-03-2923-0/+1548