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* renderer: more FP16 fixes (#14070)UjinT342026-05-071-51/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * fix fp16 blur with invalidation * restore tonemap code * fix fade outs * add sdr compat for unaware surfaces * use a better work space, not linear, only for sdr * fix hl tf -> wp tf * cache workbuffer descriptions * linear not normalised WIP * clear offload fb * CM math * fix includes * use precalculated cm for shadows * inner glow cm * quad cm * fix unmodified copy * codegen * cache color CM * mark blur dirty when CM/DS changes * avoid icc workbuffer * fp16 blur finish hack * fix output hdr luminances * use srgb for mirroring/sharing with fp16 * defaults people --------- Co-authored-by: Vaxry <vaxry@vaxry.net>
* opengl/shadow: fix shadow offset rendering (#14156)Vaxry2026-04-241-29/+34
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* renderer: simplify shadows (#14047)UjinT342026-04-181-10/+45
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* renderer: refactor part 7: api fixes (#13631)UjinT342026-03-281-23/+36
| | | | | | | Part 7 of ujin's refactors --------- Co-authored-by: Vaxry <vaxry@vaxry.net>
* renderer: shader variants refactor (#13434)UjinT342026-03-061-0/+126
Part 0 of renderer reworks.