| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | renderer/opengl: Extract shaders from source (#9600) | UjinT34 | 2025-03-29 | 1 | -187/+0 |
| | | | | | | --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net> | ||||
| * | renderer: Add supercircular window corners (#8943) | Pollux | 2025-01-05 | 1 | -3/+4 |
| | | | | | | | | renderer: Add supercircular shadows and borders config: Add rounding_power to default and example configs rule: add `roundingpower` window rule | ||||
| * | core: move colorspace handling to oklab (#8635) | Vaxry | 2024-12-03 | 1 | -1/+61 |
| | | | | | | | | | | | | * Meson: add hyprgraphics * Nix: add hyprgraphics * CI/setup_base: get hyprgraphics-git --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net> | ||||
| * | shaders: improve corner AA in borders shader | Vaxry | 2024-11-05 | 1 | -2/+8 |
| | | |||||
| * | shaders: use highp for fragments | Vaxry | 2024-02-15 | 1 | -1/+1 |
| | | |||||
| * | shaders: support changing the outer radius of borders independently | Vaxry | 2023-10-19 | 1 | -6/+16 |
| | | |||||
| * | shaders: Remove redundant clamp of smoothsteps return value. (#3456) | Dickby | 2023-09-30 | 1 | -2/+2 |
| | | |||||
| * | renderer: nuke multisample_edges in favor of a faster algorithm | vaxerski | 2023-09-30 | 1 | -1/+0 |
| | | |||||
| * | shaders: improve border rounding | vaxerski | 2023-09-30 | 1 | -23/+12 |
| | | |||||
| * | shaders: minor premultiplication fixes | vaxerski | 2023-08-18 | 1 | -2/+5 |
| | | |||||
| * | renderer: fix missing premultiplication for border multisampling | vaxerski | 2023-08-06 | 1 | -2/+3 |
| | | |||||
| * | renderer: fully switch to premultiplied alpha | vaxerski | 2023-08-06 | 1 | -3/+1 |
| | | |||||
| * | fix border inner offset in shader | vaxerski | 2022-11-29 | 1 | -4/+4 |
| | | |||||
| * | fix AA on borders | vaxerski | 2022-11-29 | 1 | -3/+4 |
| | | |||||
| * | optimize border shader | vaxerski | 2022-11-27 | 1 | -2/+4 |
| | | | | | Do not calculate gradient for discarded fragments | ||||
| * | use highp for pixcoord to fix nvidia border issues | vaxerski | 2022-11-26 | 1 | -1/+2 |
| | | |||||
| * | fix transformed border thickness | vaxerski | 2022-11-26 | 1 | -3/+4 |
| | | |||||
| * | allow 360 degrees of freedom in gradients | vaxerski | 2022-11-26 | 1 | -1/+18 |
| | | |||||
| * | optimize data feeding to gradient renderer | vaxerski | 2022-11-26 | 1 | -0/+2 |
| | | |||||
| * | added border gradients | vaxerski | 2022-11-26 | 1 | -2/+18 |
| | | |||||
| * | fix up the border shader | vaxerski | 2022-11-26 | 1 | -6/+7 |
| | | |||||
| * | Unify rounding shaders | vaxerski | 2022-11-21 | 1 | -50/+38 |
| | | |||||
| * | Remove trailing whitespace. | Felix Dick | 2022-09-25 | 1 | -2/+2 |
| | | |||||
| * | rewritten borders, fixed msaa | vaxerski | 2022-06-26 | 1 | -0/+91 |
