| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | fix border inner offset in shader | vaxerski | 2022-11-29 | 1 | -4/+4 |
| * | fix AA on borders | vaxerski | 2022-11-29 | 1 | -3/+4 |
| * | optimize border shader | vaxerski | 2022-11-27 | 1 | -2/+4 |
| * | use highp for pixcoord to fix nvidia border issues | vaxerski | 2022-11-26 | 1 | -1/+2 |
| * | fix transformed border thickness | vaxerski | 2022-11-26 | 1 | -3/+4 |
| * | allow 360 degrees of freedom in gradients | vaxerski | 2022-11-26 | 1 | -1/+18 |
| * | optimize data feeding to gradient renderer | vaxerski | 2022-11-26 | 1 | -0/+2 |
| * | added border gradients | vaxerski | 2022-11-26 | 1 | -2/+18 |
| * | fix up the border shader | vaxerski | 2022-11-26 | 1 | -6/+7 |
| * | Unify rounding shaders | vaxerski | 2022-11-21 | 1 | -50/+38 |
| * | Remove trailing whitespace. | Felix Dick | 2022-09-25 | 1 | -2/+2 |
| * | rewritten borders, fixed msaa | vaxerski | 2022-06-26 | 1 | -0/+91 |
