| Commit message (Collapse) | Author | Age | Files | Lines |
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* fix fp16 blur with invalidation
* restore tonemap code
* fix fade outs
* add sdr compat for unaware surfaces
* use a better work space, not linear, only for sdr
* fix hl tf -> wp tf
* cache workbuffer descriptions
* linear not normalised WIP
* clear offload fb
* CM math
* fix includes
* use precalculated cm for shadows
* inner glow cm
* quad cm
* fix unmodified copy
* codegen
* cache color CM
* mark blur dirty when CM/DS changes
* avoid icc workbuffer
* fp16 blur finish hack
* fix output hdr luminances
* use srgb for mirroring/sharing with fp16
* defaults people
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Co-authored-by: Vaxry <vaxry@vaxry.net>
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Part 7 of ujin's refactors
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Co-authored-by: Vaxry <vaxry@vaxry.net>
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Part 2 of renderer refactors
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Part 1 of the renderer refactors
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popups dont get no xray
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overload it with a rvalue to allow us to move the data directly avoiding
an extra copy. because SRenderData is not trivially copyable.
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* render: refactor class member vars
* render: fix clang format
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remove unused timeline and waitpoint in texpass and especially remove
the passing it to renderTextureInternalWithDamage that implicitly
converted it to bool. setting discardActive and allowCustomUV
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added rounding, round at edges, and indicator height
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renderer: Add supercircular shadows and borders
config: Add rounding_power to default and example configs
rule: add `roundingpower` window rule
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This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
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