| Commit message (Collapse) | Author | Age | Files | Lines |
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popups dont get no xray
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overload it with a rvalue to allow us to move the data directly avoiding
an extra copy. because SRenderData is not trivially copyable.
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* render: refactor class member vars
* render: fix clang format
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remove unused timeline and waitpoint in texpass and especially remove
the passing it to renderTextureInternalWithDamage that implicitly
converted it to bool. setting discardActive and allowCustomUV
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added rounding, round at edges, and indicator height
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renderer: Add supercircular shadows and borders
config: Add rounding_power to default and example configs
rule: add `roundingpower` window rule
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This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
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