| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
| |
remove unused timeline and waitpoint in texpass and especially remove
the passing it to renderTextureInternalWithDamage that implicitly
converted it to bool. setting discardActive and allowCustomUV
|
| |
|
|
| |
added rounding, round at edges, and indicator height
|
| |
|
|
| |
in favor of const refs
|
| |
|
|
|
|
|
| |
renderer: Add supercircular shadows and borders
config: Add rounding_power to default and example configs
rule: add `roundingpower` window rule
|
|
|
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
|