| Commit message (Collapse) | Author | Age | Files | Lines |
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Cleanup some unneeded includes to speed up compilation
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* core: change animation manager to use Hyprutils::Animation
* config: move animation config to hyprutils animation tree
* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template
* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks
* core: adapt animated variable usage (dereference the shared pointer)
* misc: bump CMakeLists to hyprutils 0.3.3
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renderer: Add supercircular shadows and borders
config: Add rounding_power to default and example configs
rule: add `roundingpower` window rule
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Also fixes small issues with hyprland-surface opacity < 1.0 while
surface alpha = 1.0.
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This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
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