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src
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render
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decorations
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CHyprDropShadowDecoration.cpp
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Author
Age
Files
Lines
*
config/lua: init lua config manager, use lua if available (#13817)
Vaxry
2026-04-26
1
-6
/
+6
*
renderer: simplify shadows (#14047)
UjinT34
2026-04-18
1
-99
/
+5
*
renderer: refactor part 7: api fixes (#13631)
UjinT34
2026-03-28
1
-30
/
+30
*
internal: fix relative path header locations (#13650)
ItsOhen
2026-03-13
1
-1
/
+1
*
renderer: refactor gl renderer (#13488)
UjinT34
2026-03-07
1
-49
/
+116
*
renderer: move m_renderData to renderer (#13474)
UjinT34
2026-03-07
1
-10
/
+10
*
renderer: refactor resources and flags (#13471)
UjinT34
2026-03-07
1
-4
/
+4
*
renderer: refactor Texture, Framebuffer and Renderbuffer (#13437)
UjinT34
2026-03-06
1
-6
/
+6
*
windowrules: rewrite completely (#12269)
Vaxry
2025-11-17
1
-2
/
+2
*
deco: reduce virtual calls in drop shadow
Tom Englund
2025-09-28
1
-10
/
+12
*
renderer: fix inconsistent border thickness for roundingPower < 2 (#11752)
REVO9
2025-09-19
1
-5
/
+7
*
opengl: improve render fn arg clarity (#11286)
Vaxry
2025-07-31
1
-4
/
+5
*
renderpass: use unique ptr instead of shared ptr
Tom Englund
2025-07-10
1
-1
/
+1
*
opengl: use a stack for storing monitor transform enabled
Vaxry
2025-06-15
1
-2
/
+2
*
render: refactor class member vars (#10292)
davc0n
2025-05-05
1
-33
/
+33
*
helpers: refactor class member vars (#10218)
davc0n
2025-04-30
1
-15
/
+15
*
windows: refactor class member vars (#10168)
davc0n
2025-04-28
1
-21
/
+21
*
workspaces: refactor class member vars (#10167)
davc0n
2025-04-25
1
-5
/
+5
*
compositor: refactor class member vars (#10141)
davc0n
2025-04-22
1
-1
/
+1
*
core,hyprctl: clang, clang-tidy, typo fixes and dtors changes (#9233)
Honkazel
2025-01-30
1
-2
/
+0
*
shadow: avoid drawing empty shadows
Vaxry
2025-01-26
1
-0
/
+3
*
renderer/internal: stop using box pointers
Vaxry
2025-01-26
1
-8
/
+8
*
core: fix warning in shadow
vaxerski
2025-01-17
1
-1
/
+0
*
core: cleanup header includes (#9088)
user111111111111111111111111111111111
2025-01-17
1
-0
/
+1
*
core: move parts of the animation system to hyprutils (#8868)
Maximilian Seidler
2025-01-07
1
-14
/
+14
*
renderer: Add supercircular window corners (#8943)
Pollux
2025-01-05
1
-6
/
+8
*
Renderer: rewrite render scheduling (#8683)
Vaxry
2024-12-22
1
-0
/
+11
*
core: Add clang-tidy (#8664)
Vaxry
2024-12-07
1
-3
/
+3
*
core: move colorspace handling to oklab (#8635)
Vaxry
2024-12-03
1
-5
/
+5
*
shadow: add sharp and refactor options
Vaxry
2024-11-05
1
-11
/
+23
*
renderer: improve api around new framebuffer changes
Vaxry
2024-11-02
1
-1
/
+1
*
internal: more profiling less calls and local copies (#8300)
Tom Englund
2024-10-30
1
-1
/
+1
*
internal: Move CMonitor to SP (#8178)
Vaxry
2024-10-19
1
-2
/
+2
*
misc: constify the remaining for loops (#7534)
Tom Englund
2024-08-26
1
-1
/
+1
*
core: Improve handling of window properties (#6776)
MightyPlaza
2024-07-11
1
-5
/
+2
*
core: Move to hyprutils for Math
Vaxry
2024-06-19
1
-1
/
+1
*
shadow: fix small pixel gaps between border
Vaxry
2024-05-04
1
-1
/
+1
*
internal: Window storage rework - part 1 (#5762)
Vaxry
2024-04-27
1
-32
/
+38
*
renderer: some fixes for renderModif
Vaxry
2024-04-03
1
-0
/
+3
*
Workspace/core: Refactor workspace storage (#5380)
Vaxry
2024-04-02
1
-2
/
+2
*
renderer/animations: Fix various inaccurate damage tracking issues and offset...
thejch
2024-03-31
1
-5
/
+37
*
config: improve config value infrastructure
Vaxry
2024-03-03
1
-17
/
+18
*
renderer: minor fixes to transformations
Vaxry
2024-03-03
1
-2
/
+2
*
animations: Refactor AnimatedVariable (#4911)
GartoxFR
2024-03-02
1
-7
/
+7
*
shadow: fix missed invalid use of cfg val ptr
Vaxry
2024-02-21
1
-1
/
+1
*
Migrate the config to hyprlang (#4656)
Vaxry
2024-02-18
1
-16
/
+16
*
hyprctl: add decorations (#4275)
MightyPlaza
2023-12-28
1
-0
/
+4
*
shadow: Avoid rounded shadows when rounding is 0 (#4230)
dranull
2023-12-23
1
-1
/
+2
*
shadow: correctly scale boxes
vaxerski
2023-12-22
1
-2
/
+4
*
internal: Remake borders as window decorations (#4104)
Vaxry
2023-12-10
1
-5
/
+5
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