| Commit message (Collapse) | Author | Age | Files | Lines |
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Adds a new lua config manager, which will automatically be used if there is a lua config present.
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Part 7 of ujin's refactors
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Co-authored-by: Vaxry <vaxry@vaxry.net>
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Or plugins can't build.
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Part 1 of the renderer refactors
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Reworks the window rule syntax completely
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Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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damageEntire() in CHyprdDropShadow is pretty much called per window per
frame, instead of all the PWINDOW-> virtual calls, store pos and size
once and move the duplicated code to a lambda. reducing it a bit.
shows up in profiling as minor waste.
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lets use unique ptrs instead of refcounting shared ptr when its not
needed, use rvalue reference to construct in vector directly.
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fixes #10487
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* render: refactor class member vars
* render: fix clang format
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* declare dtor once + DMABBUF typo fix
* dup include + clang moment
* linux-dmabuf: last minute nit change
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in favor of const refs
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Cleanup some unneeded includes to speed up compilation
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* core: change animation manager to use Hyprutils::Animation
* config: move animation config to hyprutils animation tree
* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template
* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks
* core: adapt animated variable usage (dereference the shared pointer)
* misc: bump CMakeLists to hyprutils 0.3.3
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renderer: Add supercircular shadows and borders
config: Add rounding_power to default and example configs
rule: add `roundingpower` window rule
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This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
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This adds a .clang-tidy file for us.
It's not a strict requirement to be compliant, but I tuned it to be alright.
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* Meson: add hyprgraphics
* Nix: add hyprgraphics
* CI/setup_base: get hyprgraphics-git
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Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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options moved to decoration:shadow:
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ref #8325
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* compositor: reduce amount of window box copies
mousemoveunified can call this very frequently, the cbox copying
actually shows up as an impact in such cases, move it down in the scope
and only do it when necessery.
* core: constify and reference frequent calls
profiling shows these as frequent called functions try to reduce the
amount of copies with references and const the variables.
* pointermgr: remove not used local copy, const ref
remove unneded local copies and const ref cursorsize.
* inputmgr: reduce amount of calls to vectortowindow
the amount of calls to g_pCompositor->vectorToWindowUnified fast ramps
up in cpu usage with enough windows existing and moving the mouse, move
the PWINDOWIDEAL up and reuse it if its already the same.
* protocol: compositor remove unused local copy
remove unused local copy of accumulateCurrentBufferDamage and const
previousBuffer.
* renderer: reduce scope of variables and refactor
move a few variables down in their scopes to reduce the amount of calls
and copies when not needed, also add one more for loop in
renderWorkspaceWindows and store the windows in a vector with
weakpointers that should be rendered, this adds a loop but reduces the
amount of repeated calls to shouldRenderWindow and also makes the rest
of the loops go over way smaller vector when many windows exist.
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* move monitors to sp
* XD
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now we roll loops at blazing constified speed.
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* add mWindowProperties
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
modified: src/events/Windows.cpp
* support int values
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
* create m_sWindowData
modified: src/Compositor.cpp
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
modified: src/events/Windows.cpp
modified: src/layout/DwindleLayout.cpp
modified: src/layout/IHyprLayout.cpp
modified: src/layout/MasterLayout.cpp
modified: src/managers/AnimationManager.cpp
modified: src/managers/KeybindManager.cpp
modified: src/managers/XWaylandManager.cpp
modified: src/render/OpenGL.cpp
modified: src/render/Renderer.cpp
modified: src/render/decorations/CHyprBorderDecoration.cpp
modified: src/render/decorations/CHyprDropShadowDecoration.cpp
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
* simplify some properties
modified: src/Compositor.cpp
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
modified: src/managers/KeybindManager.cpp
* store multiple values in CWindowOverridableVar
modified: src/Compositor.cpp
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
modified: src/events/Windows.cpp
modified: src/layout/IHyprLayout.cpp
modified: src/managers/AnimationManager.cpp
modified: src/managers/KeybindManager.cpp
modified: src/managers/XWaylandManager.cpp
modified: src/render/OpenGL.cpp
modified: src/render/Renderer.cpp
modified: src/render/decorations/CHyprBorderDecoration.cpp
modified: src/render/decorations/CHyprDropShadowDecoration.cpp
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
* clean up
modified: src/Compositor.cpp
modified: src/Compositor.hpp
modified: src/config/ConfigManager.cpp
modified: src/config/ConfigManager.hpp
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
modified: src/events/Windows.cpp
modified: src/layout/DwindleLayout.cpp
modified: src/layout/IHyprLayout.cpp
modified: src/layout/IHyprLayout.hpp
modified: src/layout/MasterLayout.cpp
modified: src/managers/KeybindManager.cpp
* use SET_PROP priority for exec rules
modified: src/config/ConfigManager.hpp
modified: src/desktop/Window.cpp
* add default value
modified: src/Compositor.cpp
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
modified: src/events/Windows.cpp
modified: src/layout/IHyprLayout.cpp
modified: src/managers/KeybindManager.cpp
modified: src/managers/XWaylandManager.cpp
modified: src/render/OpenGL.cpp
modified: src/render/Renderer.cpp
modified: src/render/decorations/CHyprBorderDecoration.cpp
modified: src/render/decorations/CHyprDropShadowDecoration.cpp
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
* add setprop toggle
modified: src/config/ConfigManager.hpp
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.cpp
* add setprop toggle
modified: src/debug/HyprCtl.cpp
* make window rules functional
modified: src/config/ConfigManager.cpp
modified: src/desktop/Window.cpp
* minor fixes
modified: src/Compositor.cpp
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.hpp
* properly clean layout data
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
modified: src/events/Windows.cpp
modified: src/layout/DwindleLayout.cpp
modified: src/layout/IHyprLayout.cpp
modified: src/layout/IHyprLayout.hpp
modified: src/layout/MasterLayout.cpp
* remove newline
modified: src/events/Windows.cpp
* fixes
modified: src/config/ConfigManager.hpp
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
* use CamelCase
modified: src/Compositor.cpp
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
modified: src/events/Windows.cpp
modified: src/layout/IHyprLayout.cpp
modified: src/managers/AnimationManager.cpp
modified: src/managers/KeybindManager.cpp
modified: src/managers/XWaylandManager.cpp
modified: src/render/OpenGL.cpp
modified: src/render/Renderer.cpp
modified: src/render/decorations/CHyprBorderDecoration.cpp
modified: src/render/decorations/CHyprDropShadowDecoration.cpp
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
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Moves CRegion, CBox and Vector2D over to hyprutils.
Requires hyprutils>=0.1.4
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huge fix
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* Window storage rework - part 1
* format
* remove useless include
* fix pch
* format
* fix crash in dwindle
* fix vram leak
* prefer .expired() for bool checks
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* refactor workspaces to use ptrs
* clang-format
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offsets (#5297)
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* animation: Refactor AnimatedVariable
This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.
Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.
Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro
The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.
* animation: Remove visitor pattern
* animation: Fix coding style
* animation: Fix coding style
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fixes #4785
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* Migrate to hyprlang
* pop up errors
* fix swapped args
* Meson & Nix: build with hyprlang
* CI: add hyprlang to setup action
* add infra for plugin stuff
* fix hyprctl getoption
* fix hyprctl getoption with json
* format
* fix post parse logic
* fix autogen config
* oops missed exec-once
* fmt
* fix ws rules
* require 0.3.0 for hyprlang
* nix: flaek
* minor type fixes
* fix cfg usages in swipe
* use cvarlist for ws rules
* fix throw in addPluginConfigVar
* Nix: update hyprlang
* minor fixes
* fix disableLogs
* mention hyprlang docs
* bump hyprlang dep in cmake
* Meson: bump min hyprlang version
Nix: update hyprlang
* minor fix
* Nix: update meson patch
---------
Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
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* add hyprctl decorations
modified: hyprctl/main.cpp
modified: src/debug/HyprCtl.cpp
modified: src/render/decorations/CHyprBorderDecoration.cpp
modified: src/render/decorations/CHyprBorderDecoration.hpp
modified: src/render/decorations/CHyprDropShadowDecoration.cpp
modified: src/render/decorations/CHyprDropShadowDecoration.hpp
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
modified: src/render/decorations/CHyprGroupBarDecoration.hpp
modified: src/render/decorations/IHyprWindowDecoration.cpp
modified: src/render/decorations/IHyprWindowDecoration.hpp
* fixes
modified: hyprctl/main.cpp
modified: src/render/decorations/IHyprWindowDecoration.cpp
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