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path: root/src/render/decorations/CHyprDropShadowDecoration.cpp
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* windowrules: rewrite completely (#12269)Vaxry2025-11-171-2/+2
* deco: reduce virtual calls in drop shadowTom Englund2025-09-281-10/+12
* renderer: fix inconsistent border thickness for roundingPower < 2 (#11752)REVO92025-09-191-5/+7
* opengl: improve render fn arg clarity (#11286)Vaxry2025-07-311-4/+5
* renderpass: use unique ptr instead of shared ptrTom Englund2025-07-101-1/+1
* opengl: use a stack for storing monitor transform enabledVaxry2025-06-151-2/+2
* render: refactor class member vars (#10292)davc0n2025-05-051-33/+33
* helpers: refactor class member vars (#10218)davc0n2025-04-301-15/+15
* windows: refactor class member vars (#10168)davc0n2025-04-281-21/+21
* workspaces: refactor class member vars (#10167)davc0n2025-04-251-5/+5
* compositor: refactor class member vars (#10141)davc0n2025-04-221-1/+1
* core,hyprctl: clang, clang-tidy, typo fixes and dtors changes (#9233)Honkazel2025-01-301-2/+0
* shadow: avoid drawing empty shadowsVaxry2025-01-261-0/+3
* renderer/internal: stop using box pointersVaxry2025-01-261-8/+8
* core: fix warning in shadowvaxerski2025-01-171-1/+0
* core: cleanup header includes (#9088)user1111111111111111111111111111111112025-01-171-0/+1
* core: move parts of the animation system to hyprutils (#8868)Maximilian Seidler2025-01-071-14/+14
* renderer: Add supercircular window corners (#8943)Pollux2025-01-051-6/+8
* Renderer: rewrite render scheduling (#8683)Vaxry2024-12-221-0/+11
* core: Add clang-tidy (#8664)Vaxry2024-12-071-3/+3
* core: move colorspace handling to oklab (#8635)Vaxry2024-12-031-5/+5
* shadow: add sharp and refactor optionsVaxry2024-11-051-11/+23
* renderer: improve api around new framebuffer changesVaxry2024-11-021-1/+1
* internal: more profiling less calls and local copies (#8300)Tom Englund2024-10-301-1/+1
* internal: Move CMonitor to SP (#8178)Vaxry2024-10-191-2/+2
* misc: constify the remaining for loops (#7534)Tom Englund2024-08-261-1/+1
* core: Improve handling of window properties (#6776)MightyPlaza2024-07-111-5/+2
* core: Move to hyprutils for MathVaxry2024-06-191-1/+1
* shadow: fix small pixel gaps between borderVaxry2024-05-041-1/+1
* internal: Window storage rework - part 1 (#5762)Vaxry2024-04-271-32/+38
* renderer: some fixes for renderModifVaxry2024-04-031-0/+3
* Workspace/core: Refactor workspace storage (#5380)Vaxry2024-04-021-2/+2
* renderer/animations: Fix various inaccurate damage tracking issues and offset...thejch2024-03-311-5/+37
* config: improve config value infrastructureVaxry2024-03-031-17/+18
* renderer: minor fixes to transformationsVaxry2024-03-031-2/+2
* animations: Refactor AnimatedVariable (#4911)GartoxFR2024-03-021-7/+7
* shadow: fix missed invalid use of cfg val ptrVaxry2024-02-211-1/+1
* Migrate the config to hyprlang (#4656)Vaxry2024-02-181-16/+16
* hyprctl: add decorations (#4275)MightyPlaza2023-12-281-0/+4
* shadow: Avoid rounded shadows when rounding is 0 (#4230)dranull2023-12-231-1/+2
* shadow: correctly scale boxesvaxerski2023-12-221-2/+4
* internal: Remake borders as window decorations (#4104)Vaxry2023-12-101-5/+5
* shadow: add workspace offset to floating window shadow (#3906)thejch2023-11-201-0/+1
* shadow: avoid fatal mutation of the windowBox for calcsVaxry2023-11-161-1/+1
* shadow: avoid using glClear and don't draw behind window if ignore_windowvaxerski2023-11-161-3/+10
* decoration: add NON_SOLID flag for shadowVaxry2023-11-121-0/+4
* shadow: move workspace offset calcs to drawVaxry2023-11-111-11/+8
* decoration-positioner: improve extent handlingVaxry2023-11-111-5/+12
* decorations: Decoration Positioner (#3800)Vaxry2023-11-111-43/+21
* shadow: alpha treatment improvementsVaxry2023-11-111-3/+3