| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | renderer/opengl: Extract shaders from source (#9600) | UjinT34 | 2025-03-29 | 1 | -5/+0 |
| | | | | | | --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net> | ||||
| * | rewritten borders, fixed msaa | vaxerski | 2022-06-26 | 1 | -1/+2 |
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| * | added drop shadows | vaxerski | 2022-06-25 | 1 | -339/+2 |
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| * | make shaders cleaner | vaxerski | 2022-06-03 | 1 | -387/+73 |
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| * | Added antialiasing to outer edges | vaxerski | 2022-06-02 | 1 | -49/+395 |
| | | | | | simplified, stupidly fast MSAA for rounded edges | ||||
| * | borders are now gangsta | vaxerski | 2022-05-17 | 1 | -1/+46 |
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| * | Major blur rework: optimization & fixes | vaxerski | 2022-05-02 | 1 | -20/+23 |
| | | | | | Blur should be considerably faster now and work on full damage tracking | ||||
| * | Switched old blur to dual kawase | vaxerski | 2022-04-24 | 1 | -74/+17 |
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| * | fixed discardopaque with custom alpha | vaxerski | 2022-04-18 | 1 | -3/+3 |
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| * | Don't blur behind opaque pixels | vaxerski | 2022-04-17 | 1 | -2/+27 |
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| * | fixed blur rendering, stencil and gles3 | vaxerski | 2022-04-11 | 1 | -12/+12 |
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| * | Added blurring 🎉 | vaxerski | 2022-04-09 | 1 | -1/+102 |
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| * | support all shaders rounded and fix RGBX borders | vaxerski | 2022-04-05 | 1 | -0/+82 |
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| * | basic window rounded corners | vaxerski | 2022-04-05 | 1 | -2/+43 |
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| * | progress | vaxerski | 2022-04-04 | 1 | -0/+69 |
