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path: root/src/render/Shaders.hpp
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* renderer/opengl: Extract shaders from source (#9600)UjinT342025-03-291-5/+0
| | | | | --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
* rewritten borders, fixed msaavaxerski2022-06-261-1/+2
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* added drop shadowsvaxerski2022-06-251-339/+2
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* make shaders cleanervaxerski2022-06-031-387/+73
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* Added antialiasing to outer edgesvaxerski2022-06-021-49/+395
| | | | simplified, stupidly fast MSAA for rounded edges
* borders are now gangstavaxerski2022-05-171-1/+46
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* Major blur rework: optimization & fixesvaxerski2022-05-021-20/+23
| | | | Blur should be considerably faster now and work on full damage tracking
* Switched old blur to dual kawasevaxerski2022-04-241-74/+17
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* fixed discardopaque with custom alphavaxerski2022-04-181-3/+3
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* Don't blur behind opaque pixelsvaxerski2022-04-171-2/+27
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* fixed blur rendering, stencil and gles3vaxerski2022-04-111-12/+12
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* Added blurring 🎉vaxerski2022-04-091-1/+102
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* support all shaders rounded and fix RGBX bordersvaxerski2022-04-051-0/+82
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* basic window rounded cornersvaxerski2022-04-051-2/+43
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* progressvaxerski2022-04-041-0/+69