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render
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Shader.hpp
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Author
Age
Files
Lines
*
opengl/shadow: fix shadow offset rendering (#14156)
Vaxry
2026-04-24
1
-0
/
+2
*
renderer: shader variants refactor (#13434)
UjinT34
2026-03-06
1
-1
/
+3
*
render/cm: add ICC profile pipeline (#12711)
Vaxry
2026-03-04
1
-1
/
+3
*
renderer: optimise shader usage further, split shaders and add more caching (...
Tom Englund
2026-01-17
1
-3
/
+2
*
renderer: shader code refactor (#12926)
Tom Englund
2026-01-12
1
-22
/
+29
*
renderer/cm: higher-quality tonemapping (#12204)
Dominick DiMaggio
2025-12-07
1
-0
/
+1
*
renderer: add more uniforms to the screen shader (#11986)
Mozzarella32
2025-10-20
1
-0
/
+12
*
renderer: add 1fv and 2fv uniform support (#12080)
Mozzarella32
2025-10-18
1
-3
/
+8
*
renderer: Added a pointer position uniform to the screen shader. (#10821)
FrancisTheCat
2025-07-08
1
-0
/
+1
*
renderer: reduce a lot of glcalls and cache various states (#10757)
Tom Englund
2025-06-25
1
-70
/
+98
*
opengl: optimize shaders and reduce unneeded drawcalls (#10364)
Tom Englund
2025-05-11
1
-0
/
+5
*
refactor: cshader class to sshader struct (#10324)
davc0n
2025-05-08
1
-3
/
+2
*
render: refactor class member vars (#10292)
davc0n
2025-05-05
1
-3
/
+0
*
cm: Use precomputed primaries conversion (#9814)
UjinT34
2025-04-29
1
-1
/
+3
*
renderer/opengl: Extract shaders from source (#9600)
UjinT34
2025-03-29
1
-2
/
+1
*
opengl: simplify cm pipeline
Vaxry
2025-03-16
1
-1
/
+0
*
renderer: add simple color management (#9506)
UjinT34
2025-03-14
1
-0
/
+11
*
renderer: Add supercircular window corners (#8943)
Pollux
2025-01-05
1
-0
/
+1
*
core: move colorspace handling to oklab (#8635)
Vaxry
2024-12-03
1
-3
/
+7
*
renderer: Make shader time always count from zero (#6903)
Party Wumpus
2024-07-16
1
-4
/
+5
*
screenshader: rename output uniform to wl_output (#4606)
JManch
2024-02-04
1
-3
/
+3
*
renderer: added new customization options to the blur shaders (#3650)
Visual-Dawg
2023-11-06
1
-5
/
+13
*
Decos: Window decoration flags, shadow improvements (#3739)
Vaxry
2023-11-04
1
-5
/
+8
*
shaders: support changing the outer radius of borders independently
Vaxry
2023-10-19
1
-0
/
+1
*
renderer: nuke multisample_edges in favor of a faster algorithm
vaxerski
2023-09-30
1
-1
/
+0
*
renderer: Various Blur Improvements (#2877)
Vaxry
2023-08-03
1
-0
/
+4
*
shader: init uniforms to -1
vaxerski
2023-06-14
1
-35
/
+35
*
Allow setting alpha value for ignorezero layer rule (#2477)
end-4
2023-06-11
1
-29
/
+30
*
screenshader: add output uniform
vaxerski
2023-06-10
1
-0
/
+1
*
debug: added manual_crash
vaxerski
2023-04-04
1
-0
/
+1
*
LS: add blur and ignorezero rules
vaxerski
2023-03-17
1
-0
/
+1
*
Optionally expose time to screen shaders (#1700)
scorpion-26
2023-03-05
1
-0
/
+2
*
Added clang format (#1239)
Vaxry
2022-12-16
1
-26
/
+26
*
Added screen shaders
vaxerski
2022-12-01
1
-0
/
+2
*
fix transformed border thickness
vaxerski
2022-11-26
1
-0
/
+1
*
added border gradients
vaxerski
2022-11-26
1
-0
/
+4
*
Added window dimming
vaxerski
2022-08-30
1
-0
/
+3
*
destroy program in shader destructor
vaxerski
2022-08-11
1
-1
/
+3
*
Optimize shaders
vaxerski
2022-07-29
1
-0
/
+13
*
added CPU uniform location lookup optimization
vaxerski
2022-06-30
1
-8
/
+7
*
borders are now gangsta
vaxerski
2022-05-17
1
-0
/
+1
*
Don't blur behind opaque pixels
vaxerski
2022-04-17
1
-0
/
+1
*
progress
vaxerski
2022-04-04
1
-0
/
+20