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path: root/src/render/Shader.cpp
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* renderer: more FP16 fixes (#14070)UjinT342026-05-071-0/+1
* opengl/shadow: fix shadow offset rendering (#14156)Vaxry2026-04-241-2/+4
* errorOverlay: modernize, refactor, use GPU rendering (#14122)Vaxry2026-04-191-2/+2
* renderer: refactor part 7: api fixes (#13631)UjinT342026-03-281-0/+2
* config: cleanup the entire config infrastructure (#13785)Vaxry2026-03-201-2/+3
* internal: fix relative path header locations (#13650)ItsOhen2026-03-131-1/+1
* renderer: shader variants refactor (#13434)UjinT342026-03-061-1/+3
* render/cm: add ICC profile pipeline (#12711)Vaxry2026-03-041-11/+14
* renderer: optimise shader usage further, split shaders and add more caching (...Tom Englund2026-01-171-33/+25
* renderer: shader code refactor (#12926)Tom Englund2026-01-121-52/+253
* renderer: add 1fv and 2fv uniform support (#12080)Mozzarella322025-10-181-4/+21
* renderer: reduce a lot of glcalls and cache various states (#10757)Tom Englund2025-06-251-10/+170
* opengl: optimize shaders and reduce unneeded drawcalls (#10364)Tom Englund2025-05-111-1/+35
* refactor: cshader class to sshader struct (#10324)davc0n2025-05-081-2/+2
* renderer/opengl: Extract shaders from source (#9600)UjinT342025-03-291-12/+0
* renderer: various fixes towards improving gpu calls robustness (#9188)Tom Englund2025-02-081-1/+4
* shader: remove useless commentvaxerski2023-06-291-1/+0
* fix shader destroy id unsetvaxerski2022-12-031-2/+2
* Added screen shadersvaxerski2022-12-011-0/+6
* remove redundant check in CShadervaxerski2022-11-011-3/+1
* simplify a bit of codevaxerski2022-08-261-1/+1
* destroy program in shader destructorvaxerski2022-08-111-0/+7
* added CPU uniform location lookup optimizationvaxerski2022-06-301-0/+13
* progressvaxerski2022-04-041-0/+0