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src
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render
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Shader.cpp
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Author
Age
Files
Lines
*
renderer: more FP16 fixes (#14070)
UjinT34
2026-05-07
1
-0
/
+1
*
opengl/shadow: fix shadow offset rendering (#14156)
Vaxry
2026-04-24
1
-2
/
+4
*
errorOverlay: modernize, refactor, use GPU rendering (#14122)
Vaxry
2026-04-19
1
-2
/
+2
*
renderer: refactor part 7: api fixes (#13631)
UjinT34
2026-03-28
1
-0
/
+2
*
config: cleanup the entire config infrastructure (#13785)
Vaxry
2026-03-20
1
-2
/
+3
*
internal: fix relative path header locations (#13650)
ItsOhen
2026-03-13
1
-1
/
+1
*
renderer: shader variants refactor (#13434)
UjinT34
2026-03-06
1
-1
/
+3
*
render/cm: add ICC profile pipeline (#12711)
Vaxry
2026-03-04
1
-11
/
+14
*
renderer: optimise shader usage further, split shaders and add more caching (...
Tom Englund
2026-01-17
1
-33
/
+25
*
renderer: shader code refactor (#12926)
Tom Englund
2026-01-12
1
-52
/
+253
*
renderer: add 1fv and 2fv uniform support (#12080)
Mozzarella32
2025-10-18
1
-4
/
+21
*
renderer: reduce a lot of glcalls and cache various states (#10757)
Tom Englund
2025-06-25
1
-10
/
+170
*
opengl: optimize shaders and reduce unneeded drawcalls (#10364)
Tom Englund
2025-05-11
1
-1
/
+35
*
refactor: cshader class to sshader struct (#10324)
davc0n
2025-05-08
1
-2
/
+2
*
renderer/opengl: Extract shaders from source (#9600)
UjinT34
2025-03-29
1
-12
/
+0
*
renderer: various fixes towards improving gpu calls robustness (#9188)
Tom Englund
2025-02-08
1
-1
/
+4
*
shader: remove useless comment
vaxerski
2023-06-29
1
-1
/
+0
*
fix shader destroy id unset
vaxerski
2022-12-03
1
-2
/
+2
*
Added screen shaders
vaxerski
2022-12-01
1
-0
/
+6
*
remove redundant check in CShader
vaxerski
2022-11-01
1
-3
/
+1
*
simplify a bit of code
vaxerski
2022-08-26
1
-1
/
+1
*
destroy program in shader destructor
vaxerski
2022-08-11
1
-0
/
+7
*
added CPU uniform location lookup optimization
vaxerski
2022-06-30
1
-0
/
+13
*
progress
vaxerski
2022-04-04
1
-0
/
+0